Telric
Active member
Welcome! If the mod requires a restart or specifics, you will see them labeled in red. If there is no red, it does not require a restart. You can search for the different mod categories with this table of contents:
[--Event Mods--]
[--Weapon Mods--]
[--Decorations and Utility Mods--]
Here you can keep up with some of the stuff I'm working on. Not everything will be posted, just a few snips.
You can also join my discord where I post even more snips. You can also help with giving requests or input on the mods being made.
If you find any issues with the mods, let me know and I'll do what I can to fix them. Thanks for playing!
[--Event Mods--]
[--Added 12/28/2021--]
[-- Does Not Require Restart --]
[-- This mod works with Ragsy's Boats modlet! --]
[-- Client and Server Install --]
[-- Does not work with Telrics Fishing A20 --]
In this version of the fishing mod, you no longer get bait from punching grass. Instead you need to craft a bug net and hunt bugs to use as bait. Equipping a bug net and crouching will allow you to hear the chirps. Follow those chirps until you find the bait to catch. You can also find worms quite commonly by digging dirt, though they are quite expendable and don't offer too much bait catch chance.
The fish have undergone some changes as well. You still fish with left click and reel in with F (or your activate key), but catching the fish is automatic. The fish that you catch will be random, based on biome. Day or night also play a factor in the fish type you catch. Several fish are also used in recipes that give bonus buffs when consumed, so fish in all of the biomes during day or night to find which fish is where!
Be sure to also craft a fishing chair to fish from your own docks, and even the new tackle boxes to store some goodies in, near those chairs.
And don't forget to download Ragsy's raft modlet for A20 so you can fish directly from a raft!
Note to other modders: If you want this mod to work on your own rafts or boats, first you need to be able to walk on the boat, using unity and colliders. Then, you need to add the correct tag to the entityclasses file. The tag is: fish . Very simple.
Alpha 20.4 (b42)
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[--Added 12/17/2021--]
[-- Does Not Require Restart --]
[-- This mod works with Ragsy's Boats modlet! --]
[-- Client and Server Install --]
The latest version of fishing! It's had some changes since a19. You'll need to craft yourself a fishing rod to start fishing. This rod has a base line 4% chance to catch fish. Not very high. But no worries, with perks in Living off the Land, you can increase that chance by 3%, 6%, and finally 16%, bring it to a max of 20% chance. It doesn't stop there. You can find bait in loot, or through harvesting grass. Each perk point in living off the land increases the chance you'll get bait from harvesting. There are three bait tiers. Worms, which give 5% additional catch chance, grubs with a 9% chance, and the more rare dragonfly with a whopping 25%. These baits have individual chances to be consumed when you get a bite, and a 100% chance should you fail to reel the fish in.
There have been more fish, along with more recipes added, but most of these recipes will require fish fillets of a certain type. To get these fillets, you must have a knife weapon equipped. This will unlock the fillet items. There are grilled, fried, marinated, and other foods that can be crafted.
Be sure to also craft a fishing chair to fish from your own docks, and even the new tackle boxes to store some goodies in near those chairs.
And don't forget to download Ragsy's boats modlet for A20 so you can fish directly from a raft!
Note to other modders: If you want this mod to work on your own rafts or boats, first you need to be able to walk on the boat, using unity and colliders. Then, you need to add the correct tag to the entityclasses file. The tag is: fish . Very simple.
Alpha 20.4 (b42)
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[--Added 1/18/2023--]
[-- Does Not Require Restart --]
[-- Client and Server Install --]
A very simple update to the horses mod. In this version, you can find horses in loot, as well as on traders.
There are a couple of issues when using in multiplayer, all cosmetic really.
1: when another player is on their horse and are running (turbo mode), they do not display the running animation. i have no idea why as it plays the idle and walking animation fine, but the trigger just doesnt register the running animation.
2: other players' horses tend to disappear for a half second or so when starting / stopping movement. i've attempted to lower it to as little as possible, but it seems not to want to go below a certain amount.
Alpha 20.6 (b49)
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[--Weapon Mods --]
[--Added 12/19/2021--]
[-- Does Not Require Restart --]
[-- Client and Server Install --]
The new release of the flamethrower. I retextured it, as well as changed the particles a bit. It no longer does direct damage, but all of it's power comes from a debuff on the enemy. Your first attack will start this debuff, giving a growing damage over time effect. The longer you burn the enemy, the more damage it will do, up to a point. Over time, this effect will slow down, so finding the sweet spot of burning and allowing to cool off a bit will increase your efficiency. This debuff also deals increased damage to radiated zombies. Flamethrowers deal an additional 300% damage to wood, making it a quick breaking and entering tool on wooden structures.
The flamethrower uses Demolition Expert perks to increase crafting quality, however as stated before, it does minimal direct damage. You can craft this once you've found the schematic. It's possible to loot as well, being part of the Tier 2 demolition weapons. You can also find and purchase flamethrower canisters which change your flamethrower's flame color, as well as the flames on enemies.
Note: this has had a little testing for balance, but not excessively. Any input on the balance would be greatly appreciated.
Alpha 20.4 (b42)
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[--Decorations and Utility Mods--]
[--Changed: lootlist for cabinets from playerStorage to cupboard 09/24/2022--]
[--Updated 06/28/2022:
added cabinets, towels, paper towel holder, rolling pin
changed: light fixtures default to on.
changed: ordering of blocks in xml (may cause blocks placed to shift around in existing worlds)
changed and added: colors of windows and fencing to match the new cabinet textures.
changed: retextured a few blocks--]
[--Updated with new blocks 03/30/2022--]
[--Fixed: Window 2x1 positions 01/12/2022--]
[--Added: 2x1 windows that open left or right 01/10/2022--]
[--Fixed: Doors and gates were placing incorrectly 12/23/2021--]
[--Added 12/13/2021--]
[-- Does Not Require Restart --]
[-- Client and Server Install --]
New editions include a wood picket fence set, some clay vases, a few food decorations, and a tent that you can fill with other blocks. Also includes 470 variations of cabinetry!
This mod adds several new blocks of decorative value. They can be crafted with just a few wood and are not meant for defenses. Simply search 'master' in recipes to find the master blocks. Hold R when one is equipped to choose which block you want out of that set.
Alpha 20.5 (b2)
Note: As all of these models are personally made by me, feel free to include them in whatever you wish. Any overhauls or mods.
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Video2 (cabinet release)
[--Added 12/15/2021--]
[-- Does Not Require Restart --]
[-- Client and Server Install --]
A light weight mod that displays a rough percentage of health on your targets. This only appears after you have damaged them. This version uses the texture ( created by @Mumpfy) from the first health bars mod.
Alpha 20.4 (b42)
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[--Added 12/15/2021--]
[-- Does Not Require Restart --]
[-- Client and Server Install --]
A light weight mod that displays a rough percentage of health on your targets. This only appears after you have damaged them. This version uses the latest texture that I created in a19, the blue one.
Alpha 20.4 (b42)
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[--Updated - requires crouching to sleep 01/08/2021--]
[--Updated - affects critical injuries 01/05/2021--]
[--Added 12/28/2021--]
[-- Does Not Require Restart --]
[-- SINGLE PLAYER ONLY --]
Warning: This is a single player only mod. It WILL cause errors in MP.
This is a simple mod that allows sleeping to progress time. Upon entering the game, you'll receive a buff that begins counting up a sleepiness percent. Every 30 real time seconds you gain one percent. You will have to choose when to sleep.
Stepping on a crafted bedroll, while crouching, (does not work with king size bed) will begin your sleeping, as long as you have more than 0% sleepiness. Time will start accelerating at roughly 12 in game minutes per real time second. For reference, if you are on default settings, going to sleep with 100% sleepiness at 22:00, you will wake up at just before 5 AM the next day. Of course, you can cancel this by stepping off the bedroll. During sleep, you are unable to use weapons or tools, though you can still eat and drink.
Thanks to @magejosh :
Sleeping also is beneficial to your health. It will help recover sprains, broken limbs, and concussions. Perking into Iron Gut will help increase fatigue recovery. Perking into Fast Healing will help increase laceration recovery. Should you perk into both Iron Gut and Fast Healing, you'll also have a fighting chance to recover from infections, but you do need both perks to gain this benefit.
Sleeping will not work during horde nights.
To get this mod working with UL, you must rename the folder, as well as the mod.xml content to come AFTER UL. ZZZTelricsSleepingA20 will work.
Alpha 20 (b238)
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[--Added 01/11/2022--]
[-- Does Not Require Restart --]
[-- SINGLE PLAYER ONLY --]
Warning: This is a single player only mod. It WILL cause errors in MP.
Just like the original sleeping mod, this will progress time while on your bedroll. You'll need to crouch in order to begin sleeping. Time will start accelerating at roughly 12 in game minutes per real time second. You can cancel sleeping at any time by standing up, or walking off your bedroll. While sleeping, you are unable to use weapons or tools, though you can still eat and drink.
Thanks to @magejosh :
Sleeping also is beneficial to your health. It will help recover sprains, broken limbs, and concussions. Perking into Iron Gut will help increase fatigue recovery. Perking into Fast Healing will help increase laceration recovery. Should you perk into both Iron Gut and Fast Healing, you'll also have a fighting chance to recover from infections, but you do need both perks to gain this benefit.
Sleeping will not work during horde nights.
Alpha 20 (b238)
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