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Tearing up trees replants its seed

Tristam

Refugee
Preferably only the trees that you, yourself, have planted. Let wild trees leave theirs seeds in your pocket.

Please, and thank you.

 
Trees aren’t like crops that have wild versions of them. It would require adding full grown versions for all the trees which is a lot and changes every version potentially.

It would be a lot of work ;)

 
If it's just data entry, I wouldn't mind so long as someone showed me how. If I'm interpreting it right, it sounds like it could break something though, so I don't like the idea of that. If that's the case then nevermind.

What about just having the trees auto replant instead? And then, if you want the seeds you pick them up with activate? (still fighting for the whole, "I don't want to accidentally ruin my garden thing :p )

 
If it's just data entry, I wouldn't mind so long as someone showed me how. If I'm interpreting it right, it sounds like it could break something though, so I don't like the idea of that. If that's the case then nevermind.
What about just having the trees auto replant instead? And then, if you want the seeds you pick them up with activate? (still fighting for the whole, "I don't want to accidentally ruin my garden thing :p )
Since trees use block mechanics it would be easier to have all grown trees leave a seed on block destroy. You still have to maintain a list of all the trees and manually apply the xml tag to each.

It’s less work than having planted variants.

 
This is the element you need to add to each tree block.

<property name="DowngradeBlock" value="Onion Seed"/>

You’ll have to map all the trees to their seed block.

So all Oak trees leave an “Oak Seed”, etc.

 
Heres an xpath file to get you started. Needs to go in `Config/blocks.xml`

Code:
<configs>
   <append xpath="/blocks/block[@name='treeOakSml01']">
       <property name="DowngradeBlock" value="treePlantedOak1m"/>
   </append>
<configs>
 
Thank you so much. I imagine I'll have to start a new map to get this to work though? Unfortunate, if so, but I'll do what I must!

 
Highope-s-Modlets

There is a modlet that HH did for replanting trees, I was asked in my thread about replanting and i was going to do a modlet but HH posted one whilst i was in the middle of mine lol .. saved me the bother at time.

 
Thank you so much. I imagine I'll have to start a new map to get this to work though? Unfortunate, if so, but I'll do what I must!
Nope. Don’t need a new map for changes like these.

 
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