Hi, I am frustrated. Is there a location/place where I can read the syntax for the xml?
Where can I find a list of what properties/attributes I can or cannot assign to something?
What does a perfectly formed thing look like?
If I do not assign a property/attribute to something, is there a parent it inherits the none assigned property?
Here is an example to help clarify what I mean.
Take a bedroll. How would I know if it is an item, to be coded in items.xml or a blocks.xml?
Ok, by inspection I can see it is a thing to be coded in blocks.xml, because there is already one there.
But what if there was not? How would I know where I needed to code for it?
Say that I guess correctly and start to code for bedroll in blocks.xml.
How do I know what the list of valid attributes and or properties are?
Ok, by inspection I can see that this thing can have a Class. Its property Class is assigned an attribute named value.
How do I know that the property Class can be assigned an attribute called value, rather than say called name?
I see the attribute value is assigned text which reads as SleepingBag.
How do I know that SleepingBag is a vaild assignment to the attribute value?
Indeed doing a search I cannot find any definition or mention of SleepingBag being a Class at all!
Not all things in blocks.xml are assigned properties of Class.
How do I know if my thing needs a property called Class?
How do I know what a valid attribute would be?
How do I know what a vaild assignent to that attribute could be?
ATM I seem to be left with trying to populate ven diagrams trying to see what is needed for something.
Or to put it bluntly, I am groping around in the dark trying to find a cookie, not a monster.
So...Since I seem to have a basic grasp of xml (nodes, subnodes etc) and I can batter together some new xml or manipulate existing xml (append,insertBefore,set etc), where can I find the things that will interact correctly with the Fun Pimps code?
Since I am of the belief that we can create palaces of xml, but they are meaningless if they cannot interact with the reality within the game.
Can anyone point me in the right direction?
Nope, I do not want to sit through educational classes to teach me how to craft unity entities etc, what I am looking for is what every other programming language has, a dictionary of valid code and syntax.
I know that at least one person out there knows what valid code looks like.
Where can I find a list of what properties/attributes I can or cannot assign to something?
What does a perfectly formed thing look like?
If I do not assign a property/attribute to something, is there a parent it inherits the none assigned property?
Here is an example to help clarify what I mean.
Take a bedroll. How would I know if it is an item, to be coded in items.xml or a blocks.xml?
Ok, by inspection I can see it is a thing to be coded in blocks.xml, because there is already one there.
But what if there was not? How would I know where I needed to code for it?
Say that I guess correctly and start to code for bedroll in blocks.xml.
How do I know what the list of valid attributes and or properties are?
Ok, by inspection I can see that this thing can have a Class. Its property Class is assigned an attribute named value.
How do I know that the property Class can be assigned an attribute called value, rather than say called name?
I see the attribute value is assigned text which reads as SleepingBag.
How do I know that SleepingBag is a vaild assignment to the attribute value?
Indeed doing a search I cannot find any definition or mention of SleepingBag being a Class at all!
Not all things in blocks.xml are assigned properties of Class.
How do I know if my thing needs a property called Class?
How do I know what a valid attribute would be?
How do I know what a vaild assignent to that attribute could be?
ATM I seem to be left with trying to populate ven diagrams trying to see what is needed for something.
Or to put it bluntly, I am groping around in the dark trying to find a cookie, not a monster.
So...Since I seem to have a basic grasp of xml (nodes, subnodes etc) and I can batter together some new xml or manipulate existing xml (append,insertBefore,set etc), where can I find the things that will interact correctly with the Fun Pimps code?
Since I am of the belief that we can create palaces of xml, but they are meaningless if they cannot interact with the reality within the game.
Can anyone point me in the right direction?
Nope, I do not want to sit through educational classes to teach me how to craft unity entities etc, what I am looking for is what every other programming language has, a dictionary of valid code and syntax.
I know that at least one person out there knows what valid code looks like.