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Super Zombie Bait

Noisy Pants

Refugee
I made the red industrial light utilizable and I added campfire stuff to attract zombies but it is not working for some reason. Can you put a heat buff on a electric light to attract zombies? The reason for electric is simple - ease and speed of use. I used a campfire zombie bait and had a hard time extinguishing them when I want the zombies to stop so the idea arose to be able to flip a switch an turn off/on zombie baits. Help would be very much appreciated, here is the file: https://drive.google.com/open?id=1uoxmeyUixg97P-0sO019_eL-14zBKXpy

 
Here is something I came up with, I haven't added the heat attributes yet due to trying to figure out how to code the initial light model as a heat source:

Code:
<config>
    <append xpath="/blocks">

		<block name="Super Zombie Bait">
			<property name="Extends"[property name="Class" value="PoweredLight"]/>
			<property name="Extends" value="ceilingLight01_player"/>
			<property name="Model" value="Entities/Lighting/industrial_light_02_redPrefab"/> <property name="HandleFace" value="Top"/>
			<property name="CustomIcon" value="Super Zombie Bait"/>
			<property name="RuntimeSwitch" value="true"/>
        </block>

    </append>
</config>
[/CODE]
 
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