morggin
Member
I would like to suggest an RWG.XML file that could be implemented to fine tune RWG generation.
- option to turn on/off Long Country Road generation so we can get the A16 version of the roads back
- option to turn on/off Town billboard/signpost (suggested here)
- option to adjust radiation zone settings
- option to adjust RWG mapsize
- option to add/remove biome types to RWG (allow use to create All Desert/Snow/Forest/Wastland maps)
- option to toggle on/off each of the new POIs
- option to scale the size of towns/city generation
- option to scale the size of POIs
- option to allow RWG to build custom town contents/name
- option to scale mineral density in the ground
- option to set depth of bed rock/celling of sky
UPDATE: Can some of these things be done just by modifying the Data/Config/rwgmixer.xml ?
UPDATE2: Found XML.txt file that dose a lot of explaining. Thanks guys looks like most of this is already in place and documented under Data/Config/XML.txt. (this is awsome!!)
- option to turn on/off Long Country Road generation so we can get the A16 version of the roads back
- option to turn on/off Town billboard/signpost (suggested here)
- option to adjust radiation zone settings
- option to adjust RWG mapsize
- option to add/remove biome types to RWG (allow use to create All Desert/Snow/Forest/Wastland maps)
- option to toggle on/off each of the new POIs
- option to scale the size of towns/city generation
- option to scale the size of POIs
- option to allow RWG to build custom town contents/name
- option to scale mineral density in the ground
- option to set depth of bed rock/celling of sky
UPDATE: Can some of these things be done just by modifying the Data/Config/rwgmixer.xml ?
UPDATE2: Found XML.txt file that dose a lot of explaining. Thanks guys looks like most of this is already in place and documented under Data/Config/XML.txt. (this is awsome!!)
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