[Suggestion] Tropical Biome & Underwater Exploration Update – A New Environmental Dimension

luki_prox

Refugee
Hello survivors, developers and dreamers,

I am LUKI PROX, a passionate 7 Days to Die player for over 11 years. I first discovered the game back in Alpha 15 on PS4, and later experienced it all over again on PC, where I truly appreciated the depth, complexity, and evolving vision of the game.

After spending over 1375 hours on 7 Days to Die PC, I’ve come to appreciate the depth of its systems. However, I believe there's still an untapped potential: the aquatic and tropical world.

This post summarizes a comprehensive vision that I would love to see as a major update - ideally as a summer expansion. It aims to expand the game’s environmental, exploratory, and POI (Point of Interest) dimensions like never before.


📜 Summary – Tropical & Underwater Expansion Proposal​

  1. 🌴 New Tropical Biome & Island Generation
  2. 🏯 Temples & Trap-Focused POIs
  3. 🌊 Underwater Exploration and Survival
  4. ⚙️ Submarines & Harpoon Weapons
  5. 🪨 Surface & Submerged Caves with Rare Minerals
  6. 🖼️ Concept Art Showcase
  7. 🛠️ Item List for the Tropical & Underwater Update – 7DTD Style

🌴 1. New Tropical Biome & Island Generation​

7DTD has explored forests, deserts, snow and wastelands, but no tropical biomes yet. Let’s change that.

Features:​

  • Generation of small-to-medium tropical islands with lush vegetation, palm trees, sandy shores, waterfalls, and caves.
  • Boat travel added as a new vehicle class (basic raft → motorboat).
  • Unique abandoned villages overtaken by nature.
  • Ancient temples as rare POIs, with hidden chambers and secrets to uncover.
  • Environmental storytelling using nature reclaiming civilization.

🏯 2. Temples & Trap-Focused POIs​

Introduce historically-inspired POIs and elevate exploration with puzzle and trap mechanics:
  • Temples or ancient ruins with a system of traps and pressure plates:
    • Dart launchers
    • Flame traps
    • Blade traps
    • Spike floors triggered by weight or timers
  • New quest types offered by traders:
    • Treasure recovery
    • Artifact retrieval
    • Temple clearing missions

🌊 3. Underwater Exploration and Survival

For the first time, offer true underwater gameplay:

Equipment:​

  • Diving mask + scuba gear (with oxygen tanks)
  • Fins as modifiable footwear for faster swimming
  • Flashlight attachment for underwater vision

Points of Interest:​

  • Sunken ships (cargo, cruise, military submarines)
  • Abandoned oil platforms
  • Underwater caves with air pockets and rare loot
  • Ports and docks near major coastal cities

Enemies & Wildlife:​

  • Sharks, crabs, infected marine creatures, possibly mutated humanoid sea zombies

⚙️ 4. Submarines & Harpoon Weapons​

  • Craftable submarine for underwater travel and mobile storage
  • Harpoon gun as a new weapon class, usable both underwater and above
  • Oxygen-based gameplay: players manage air supply, risk drowning, or suffer debuffs underwater

🪨 5. Surface & Submerged Caves with Rare Minerals​

  • Add rare mineral veins deep in new cave systems
  • Caves house hostile enemies or unique resources (used in high-tier crafting or upgrades)
  • Some cave systems only accessible through underwater entrances

🖼️ 6. Concept Art Showcase​

To help visualize the potential of this tropical and underwater expansion, here is a series of custom concept artworks created to support and illustrate the proposed ideas.
These images were generated using AI-based tools to convey the atmosphere, structure, and gameplay possibilities envisioned by this suggestion.

🏝️ Tropical Island Exploration

An immersive scene depicting a survivor walking across a remote tropical island. Ruins of an ancient jungle temple stand hidden among dense palm trees. In the distance, an abandoned coastal village lies in decay, slowly reclaimed by nature. The overall setting evokes a blend of beauty and danger, ideal for new POIs and narrative-driven missions.

7dtd-tropical.jpg

🌊 Underwater Exploration​

A diver descends into a vivid yet hostile underwater world. Equipped with full scuba gear and a harpoon gun, the survivor swims past a sunken military submarine surrounded by coral reefs, infected fish, glowing jellyfish, and submerged wreckage. The image captures the claustrophobic, high-risk tension of underwater exploration in a post-apocalyptic setting.

7dtd-aqua.jpg

🛠️ 7. Item List for the Tropical & Underwater Update – 7DTD Style

This is a consistent and categorized list of items tailored to the game’s universe.

🔧 Equipment & Tools

Item NameFunction
Scuba MaskEnables underwater breathing (to be used with the oxygen tank)
Oxygen TankConsumable item required for extended diving
Diving FinsIncreases swimming speed
Harpoon GunSpecialized weapon for underwater combat
Harpoon BoltAmmunition for the harpoon gun
Dive Torch (accessory)Waterproof flashlight mounted on the mask
Diving SuitFull-body gear offering cold resistance and moderate protection
Submarine CoreCrafting component for a lightweight submarine
Portable Boat KitUsed to assemble a temporary inflatable boat
Water Navigation ConsoleControl panel for operating water vehicles

🧪 Natural Resources

Item NameFunction
Coral FragmentUsed to craft decorative blocks or medical components
Algae SampleIngredient for potions or antidotes
Pearl ShellRare item for trading or crafting ornamental gear
Tropical WoodExotic lumber used in construction
Black SandUtilized in chemical crafting components
Volcanic RockRare material used in high-temperature crafting recipes
Ancient RelicRare loot found in temples (equivalent to schematics or artifacts)

💥 Weapons & Ammunition

Item NameFunction
Shark Bite MineUnderwater mine triggered by pressure or motion
Fire Dart TrapNew temple trap that shoots bursts of fire
Spike Ball LauncherLaunches spiked balls, inspired by ancient ruin traps
Poison DartSlow projectile that inflicts infection or bleeding
Tribal SpearTraditional spear collectible from temple POIs
Flame Spear ModWeapon mod that adds fire damage on contact for spears

⚗️ Medical & Utility Items

Item NameFunction
Oxygen Refill CanisterQuick oxygen refill usable mid-dive
Coral BalmRemedy for aquatic infections
Anti-Venom SyringeCures venom from marine creature bites
Nightvision Scuba ModEnhances underwater visibility in dark zones
Diving Repair KitRepairs scuba and underwater gear

⛏️ Materials & Construction

Item NameFunction
Coral BrickNew building block (decorative or structural use)
Sea Steel PlateCrafting component for building submarines or reinforced marine items
Shipwreck ScrapSalvaged material from sunken ships, used in advanced crafting
Ancient StoneUnique block found in ancient temple structures
Rope & Hook KitToolset for climbing or navigating vertical shafts in ruins



I believe this expansion would revitalize the exploration loop of 7DTD. I would be genuinely thrilled to see this vision become reality.

If the community resonates with this vision, feel free to +1 and expand the discussion.
Thank you The Fun Pimps for all your hard work, and thank you for reading.

Lucas Burdier aka LukiProx – 1375+ hours of gameplay, from France
 
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7dtd-épave.jpg7dtd-plateforme-pétrolière.jpg7dtd-beachtrader1.jpg7dtd-beachtrader2.jpg7dtd-tropical-temple.jpg

Let me know what you think of these ideas and if you have any other additions in mind, please feel free to send them to me in this thread, exchanges and your opinions are welcome!
 
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