You have smell.
Add something similar for sound.
Shoot a gun.. the number goes up
Shoot a silenced gun .. the number goes up a tiny bit.
Smash a block or chop a tree.. up a little.
Build something.. up a little..
Ring the jawoodle bell and it gets maxed.
Slowly decrement the influence radius, possibly non linearly.
Make noises a thing.
The smell attribute is pretty close.
So is the screamer.. but sound would just attract anyone in range. Similar to the heat map idea but instead of a tripwire that calls a screamer you just attract more attention. It needs to stay where the sound was generated not with the player. So even more distraction/diversion mechanisms could come into play. A multiplayer pied piper could be a hoot. And unlike smell, no way to wash it away.
Add something similar for sound.
Shoot a gun.. the number goes up
Shoot a silenced gun .. the number goes up a tiny bit.
Smash a block or chop a tree.. up a little.
Build something.. up a little..
Ring the jawoodle bell and it gets maxed.
Slowly decrement the influence radius, possibly non linearly.
Make noises a thing.
The smell attribute is pretty close.
So is the screamer.. but sound would just attract anyone in range. Similar to the heat map idea but instead of a tripwire that calls a screamer you just attract more attention. It needs to stay where the sound was generated not with the player. So even more distraction/diversion mechanisms could come into play. A multiplayer pied piper could be a hoot. And unlike smell, no way to wash it away.