Blue
New member
Currently, a few things stand out as issues when it comes to sound.
1. Positional sound is an issue. You can 'kind of' make out where most sounds are coming from now, but with zombies themselves its still not to the point where you can definitively say... "hey there is a zombie growling over there!". As it is right now, you hear a zombie screamer and it sounds as if it is coming from your own ears and you have to run around the entire perimeter of your base to find it.
2. Objects don't block sound. You can hear zombies inside buildings, or even through the ground as if they are in the same room as you. Mods in MineCraft have added 'blocks buffering/blocking sound' and that game isn't nearly as complex as 7 days to die (yet uses blocks like they do) so I would like to think it would be possible without to much performance drop if any.
3. Gunshot sounds fall off really close. I was about 100 meters away from a friend who was shooting zombies with a shotgun and I couldn't hear the shots at all, muffled by distance or otherwise. I could see him shooting, but not hear him. I would suggest looking at games like PUBG when it comes to distant gun sound and how it falls off or changes at a distance.
4. Random growls with no identifiable source. Many many times I hear a low growl of a zombie when I am in the middle of my base and no zombies are within eyesight of 50 meters anywhere nor could they be close enough to be hidden anywhere near me as I am in my base. Other team members on my server heard it too and we got to talking about how it 'may be' your characters stomach, but we have no idea... so.. ????
5. Players grunt sounds while power attacking don't seem to transfer to other players as sounds they can hear.
6. The bicycle horn should really be a ding ding, not a clown horn.
1. Positional sound is an issue. You can 'kind of' make out where most sounds are coming from now, but with zombies themselves its still not to the point where you can definitively say... "hey there is a zombie growling over there!". As it is right now, you hear a zombie screamer and it sounds as if it is coming from your own ears and you have to run around the entire perimeter of your base to find it.
2. Objects don't block sound. You can hear zombies inside buildings, or even through the ground as if they are in the same room as you. Mods in MineCraft have added 'blocks buffering/blocking sound' and that game isn't nearly as complex as 7 days to die (yet uses blocks like they do) so I would like to think it would be possible without to much performance drop if any.
3. Gunshot sounds fall off really close. I was about 100 meters away from a friend who was shooting zombies with a shotgun and I couldn't hear the shots at all, muffled by distance or otherwise. I could see him shooting, but not hear him. I would suggest looking at games like PUBG when it comes to distant gun sound and how it falls off or changes at a distance.
4. Random growls with no identifiable source. Many many times I hear a low growl of a zombie when I am in the middle of my base and no zombies are within eyesight of 50 meters anywhere nor could they be close enough to be hidden anywhere near me as I am in my base. Other team members on my server heard it too and we got to talking about how it 'may be' your characters stomach, but we have no idea... so.. ????
5. Players grunt sounds while power attacking don't seem to transfer to other players as sounds they can hear.
6. The bicycle horn should really be a ding ding, not a clown horn.