Suggestion on Progression

DonnyT

New member
I've play this game multiple times with each update and then some, also with friends, and I notice the same thing happening. We all kind of camp around the first trader. There doesn't seem to be any kind of incentive to travel further beyond the starting area. We can farm skill books until they're all collected since quests reset poi's. There's is no real incentive to build a base since on day 7 we all just camp on the roof of a preexisting building. We've literally just built storage units outside the trader.

My suggestion is to have different tiers of skill books. The starting areas should have the initial tiers and the city should have the highest. The game progression could start in the forest and eventually conclude in the city where players could collect the highest skill books allowing for crafting the best weapons. I would also suggest top tier weapons to have mats which are more rare and located only in the high level pois. This would require players to actually try to farm the higher pois for endgame parts. Currently, everything a player needs to craft, high end gear they can literally find in the starting area which cuts the game and the fun short.

 
This sounds like more a you/your group problem then a game problem. If you don't build bases or horde bases that's your choice. If you don't like that choice stop making it.  If you don't find joy building horde bases or exploring, being forced to do it is unlikely to make you happy.

 
This sounds like more a you/your group problem then a game problem. If you don't build bases or horde bases that's your choice. If you don't like that choice stop making it.  If you don't find joy building horde bases or exploring, being forced to do it is unlikely to make you happy.
That's my suggestion to make the game better. If you don't see a problem where you never have to leave the starting area or build anything, that's your opinion and you're welcome to it.

 
Well incentive is higher loot stage to get good gear faster instead of waiting for the forest biome to catch up.

Stronger and tougher zombies show up sooner so more of a challenge.

Now if you want to stay in the easy biome where you can overpower enemies sooner and take longer to get gamestage high enough for the good stuff to show up that's a you thing. 

Put block damage from enemies into the 200-300% range and see how quickly the not needing a base thing works out.

Anyways if you want that kind of stuff then mod the game yourself or play mods like undead legacy, rebirth, after life or darkness falls. 

 
They are already adding progression and that will continue to evolve.  But anything that forces players to play a specific way isn't good in this kind of game.  If you want to move to cities, do so.  If you don't, don't.  If you want to build bases, do so.  If not, don't.  It is all about choice and player agency.  Removing choice so everyone plays the way you want them to is not good.  What if they removed choices for you and forced you to play the way they wanted you to?  I'm sure you wouldn't like that. 

There isn't anything wrong with adding optional things to move things along in a certain way, but they shouldn't be forcing a play style on players.

 
They are already adding progression and that will continue to evolve.  But anything that forces players to play a specific way isn't good in this kind of game.  If you want to move to cities, do so.  If you don't, don't.  If you want to build bases, do so.  If not, don't.  It is all about choice and player agency.  Removing choice so everyone plays the way you want them to is not good.  What if they removed choices for you and forced you to play the way they wanted you to?  I'm sure you wouldn't like that. 

There isn't anything wrong with adding optional things to move things along in a certain way, but they shouldn't be forcing a play style on players.
there isnt really a continue to evolve, theyre releasing it into 1.0. They can make some changes later but hopefully major changes will be very limited or optional. They wont have near the understanding and leeway that they do now with the game being early access.

 
there isnt really a continue to evolve, theyre releasing it into 1.0. They can make some changes later but hopefully major changes will be very limited or optional. They wont have near the understanding and leeway that they do now with the game being early access.
Uh.... This already is 1.0 and is not early access.  It is experimental for a month or so.  That doesn't make it easier to make changes than after stable.  1.0 isn't gold.  And yes, progression is going to continue to evolve as they add things like bandits and story.  And hopefully "fix" what they did with trader tier progression. 

 
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The incentive to build a base is the experience you gain from doing it. I probably get four levels just by all the work I put it in my base. The XP gain from does plateau but you get a head start in game stage at the beginning.

 
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