UtahSleeper
New member
Why did people feel it was needed to remove recipes you could find and put it into a perk system that is based on level? I am learning that may be the biggest killer for me on A17 that it is now level based, and the best way to level is kill zombies.
I don't see a good way to say that killing zombies will make me good at making a forge, bike, etc.
To me, the recipes were the most realistic aspect of the game before and I loved it. Average joe isn't going to just figure out how to make metal, but finding a book can teach someone.
So, are recipes gone forever? I would like to see them truly brought back and used as raid boss type drops. We have POI's now, maybe have one feral in specific POI's that have a higher chance of dropping books. Mechanic shop drops bikes, jeeps, etc recipes. Book store bosses drop forge recipes, etc. There are so many other ways to try and keep the replay level high and also draw out the game play without leveling.
I have really enjoyed this game for a number of years now and even got my wife to play(she is not a gamer, but loves zombie apocalypse stuff). We were both excited for A17, but seems that after just a few levels of playing we are both kind of bummed out because looting seems to not matter as much since everything seems to be gated on levels.
If trying to make more MP friendly moves, maybe make it that when you start on a new server your character can have a skill set that they start with(mechanics, forge, etc).
Just my random thoughts and I am hoping that there are some balance changes that make the game play feel less grindy.
I don't see a good way to say that killing zombies will make me good at making a forge, bike, etc.
To me, the recipes were the most realistic aspect of the game before and I loved it. Average joe isn't going to just figure out how to make metal, but finding a book can teach someone.
So, are recipes gone forever? I would like to see them truly brought back and used as raid boss type drops. We have POI's now, maybe have one feral in specific POI's that have a higher chance of dropping books. Mechanic shop drops bikes, jeeps, etc recipes. Book store bosses drop forge recipes, etc. There are so many other ways to try and keep the replay level high and also draw out the game play without leveling.
I have really enjoyed this game for a number of years now and even got my wife to play(she is not a gamer, but loves zombie apocalypse stuff). We were both excited for A17, but seems that after just a few levels of playing we are both kind of bummed out because looting seems to not matter as much since everything seems to be gated on levels.
If trying to make more MP friendly moves, maybe make it that when you start on a new server your character can have a skill set that they start with(mechanics, forge, etc).
Just my random thoughts and I am hoping that there are some balance changes that make the game play feel less grindy.