Suggestion: Gameplay additions

Narthy

Refugee
The game would be 100x better if the combat was expanded upon, currently its quite one dimensional, where you can only attack or power attack + running away. Why not add sequenced swings, shoving zombies, blocking, kicking zombies - even just improving the feel of existing combat animations would make the game feel very modern.

Its really what the game needs since atleast 80% of the game is killing zombies, the killing zombies aspect needs to be fun as well.

Please take this into consideration. Thank you for reading.

 
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Yeah, tbh I'd love to see more to melee at least.

Like, I can see the current combat being the baseline, but I think when you specialise in weapons, it should open up options for:

  • Block (lose stamina instead of health based on the weapon. Prevents stun and infection. Block also slows you while blocking)
  • Parry (Same as blocking, but timed. A successful parry allows for a fast follow up attack by attacking while parrying and you lose less stamina on a parry)
  • Shove (Attacking while blocking (without a parry) will simply shove enemies back. Shove power depends on the weapon)
  • Backstab (Weapons have a backstab modifier as a lesser version of the sneak modifier. Any attacks from behind that aren't sneak attacks use the backstab modifier instead. Backstab also works if a zombie is distracted, e.g. on fire, taking hits, knocked down, etc)
  • Finisher (An attack you can use on knocked down zombies at a low enough health to finish them)
  • Special (Give each weapon type a special attack that takes extra stamina. Wide knocking swing on sledge, shoving stab on knives, specifically electrified baton, charge on spear, charged up swing on bats, etc)


Could also open up some dodge options while blocking, instead of just running

 
Last edited by a moderator:
Nexian said:
Yeah, tbh I'd love to see more to melee at least.

Like, I can see the current combat being the baseline, but I think when you specialise in weapons, it should open up options for:

  • Block (lose stamina instead of health based on the weapon. Prevents stun and infection. Block also slows you while blocking)
  • Parry (Same as blocking, but timed. A successful parry allows for a fast follow up attack by attacking while parrying and you lose less stamina on a parry)
  • Shove (Attacking while blocking (without a parry) will simply shove enemies back. Shove power depends on the weapon)
  • Backstab (Weapons have a backstab modifier as a lesser version of the sneak modifier. Any attacks from behind that aren't sneak attacks use the backstab modifier instead. Backstab also works if a zombie is distracted, e.g. on fire, taking hits, knocked down, etc)
  • Finisher (An attack you can use on knocked down zombies at a low enough health to finish them)
  • Special (Give each weapon type a special attack that takes extra stamina. Wide knocking swing on sledge, shoving stab on knives, specifically electrified baton, charge on spear, charged up swing on bats, etc)


Could also open up some dodge options while blocking, instead of just running


I definitely agree with that, anything that makes combat more enjoyable and engaging!

 
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