[Suggestion] Add some circuit logic

JoeyJoJo

Refugee
it wouldn't have to escalte into Factorio niveau, but some sort AND , OR , XOR modules would be nice.
noticed you can't connect 2 motion sensors and trigger plates. it was always disconnection something. also i also dont remeber the setup i tried.
i had a 5x trigger plate and wanted 2 motion sensors looking into some corners to activate serveral dart traps. only one motion sensor could be connected to the trigger plate.

so with some AND and OR module inbetween i could imagined to have this gotten to work somehow.
in general i would open the possibilities for a better management to control electrical things.

a bit more advanced additions would be filters for turrets, to choose what to zeds to kill/ignore if necesarry.
or a counter for motion sensor, like the sensor picking up the number of zeds and triggers at X zeds present.
 
i had a 5x trigger plate and wanted 2 motion sensors looking into some corners to activate serveral dart traps. only one motion sensor could be connected to the trigger plate.
I'd love actual logic gates as well, and the education system would be all the better for it as a side-effect.

BUT, for basic AND and OR, we do have relatively clean solutions. For a NOT, not so much (possible via power overloading, but that's whole ordeal).
OR: any amount of trigger to trigger to trigger connections works as an OR of all the triggers. So, cam -> cam -> door, will open the door whenever either of the cameras triggers. This is mentioned as "passthrough triggering" somewhere.
AND: using a relay between two triggers creates an AND. cam -> relay -> cam -> door, will open the door when Both cameras are triggered.
The reason why it works: when the relay doesn't have power, the second trigger is "forced off". When the relay gets power, the second trigger activates.

That "relay" can be any block that receives power, like a door, but relays are nice and simple.

NOT: Solar cell (10W) -> trigger -> Battery Bank (50W) -> "extra load" for 5W -> Actual payload.
(Numbers are for example)
Once the trigger connects the solar to the battery bank, the bank will "drop off" (and eat 5W for the recharge) and the rest of the circuit is being driven by the Solar. When there's not enough power from there, the last part, the "actual payload" shuts down. Not great, but usable in sunlight - can also be done with a regular generator.
 
it wouldn't have to escalte into Factorio niveau, but some sort AND , OR , XOR modules would be nice.
noticed you can't connect 2 motion sensors and trigger plates. it was always disconnection something. also i also dont remeber the setup i tried.
i had a 5x trigger plate and wanted 2 motion sensors looking into some corners to activate serveral dart traps. only one motion sensor could be connected to the trigger plate.

so with some AND and OR module inbetween i could imagined to have this gotten to work somehow.
in general i would open the possibilities for a better management to control electrical things.

a bit more advanced additions would be filters for turrets, to choose what to zeds to kill/ignore if necesarry.
or a counter for motion sensor, like the sensor picking up the number of zeds and triggers at X zeds present.
This was requested years ago when the power systems were first added. I can't remember the reason given, but we were told, "not gonna happen"
 
Back
Top