I’ve been a dedicated player of 7 Days to Die for a long time, and I’d love to share some ideas to enhance the game. Below are my key suggestions:
Best regards,
[Your Name/Steam Profile]
1. Optimization for Low/Mid-End PCs
- Many players struggle with performance issues, especially on weaker hardware.
- Improving optimization (e.g., better LOD management, reduced CPU overhead) would make the game more accessible.
2. 3D Texture Overhaul
- Upgrading textures to a more modern, 3D-like style would significantly improve visual appeal.
- This could attract new players and make the world feel more immersive.
3. New Parkour Animations & Progression
- Agility-Based Movement:
- As players invest in the Agility skill tree, their running/jumping animations could evolve—from a "regular survivor" to a Dying Light 2-style fluid mover.
- Climbing Skill ("Alpinism"):
- A standalone skill that improves climbing speed (on foot or bikes) and reduces stamina drain when grappling.
- Could include a pull-up mechanic (stamina-dependent) for scaling walls.
4. Melee Combat Overhaul
- Adopt a combat system similar to The Forest (weighty, visceral strikes).
- Add dismemberment mechanics inspired by Dying Light (limb-specific damage).
5. Parkour Enhancements & Achievements
- Stamina-Based Pull-Ups:
- Max stamina could be increased up to 100 in-game hours (scaling with skills).
- Achievement "David Goggins":
- Reward for mastering parkour (e.g., "Climb 1,000 meters in total" or "Perform 500 pull-ups").
Why These Changes?
- Optimization & Visuals: Retain players with lower-end systems while refreshing the game’s look.
- Parkour/Combat: Deeper mechanics = longer player engagement.
- Achievements: Fun goals to chase (like the Dying Light skill grind).
Best regards,
[Your Name/Steam Profile]