Subject: Suggestions for Gameplay Improvements in 7 Days to Die

Mr_Aidek

Refugee
I’ve been a dedicated player of 7 Days to Die for a long time, and I’d love to share some ideas to enhance the game. Below are my key suggestions:

1. Optimization for Low/Mid-End PCs

  • Many players struggle with performance issues, especially on weaker hardware.
  • Improving optimization (e.g., better LOD management, reduced CPU overhead) would make the game more accessible.

2. 3D Texture Overhaul

  • Upgrading textures to a more modern, 3D-like style would significantly improve visual appeal.
  • This could attract new players and make the world feel more immersive.

3. New Parkour Animations & Progression

  • Agility-Based Movement:
    • As players invest in the Agility skill tree, their running/jumping animations could evolve—from a "regular survivor" to a Dying Light 2-style fluid mover.
  • Climbing Skill ("Alpinism"):
    • A standalone skill that improves climbing speed (on foot or bikes) and reduces stamina drain when grappling.
    • Could include a pull-up mechanic (stamina-dependent) for scaling walls.

4. Melee Combat Overhaul

  • Adopt a combat system similar to The Forest (weighty, visceral strikes).
  • Add dismemberment mechanics inspired by Dying Light (limb-specific damage).

5. Parkour Enhancements & Achievements

  • Stamina-Based Pull-Ups:
    • Max stamina could be increased up to 100 in-game hours (scaling with skills).
  • Achievement "David Goggins":
    • Reward for mastering parkour (e.g., "Climb 1,000 meters in total" or "Perform 500 pull-ups").

Why These Changes?

  • Optimization & Visuals: Retain players with lower-end systems while refreshing the game’s look.
  • Parkour/Combat: Deeper mechanics = longer player engagement.
  • Achievements: Fun goals to chase (like the Dying Light skill grind).
Thank you for considering these ideas! I’d love to hear your thoughts.

Best regards,
[Your Name/Steam Profile]
 
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