s0bermeyer
Refugee
I have been unsuccessful at getting 7 Days to Die installed and running successfully after performing the following:
2026-02-18T07:38:32 8.716 INF Resetting Game
PlayerPrefsException: Could not store preference value
at UnityEngine.PlayerPrefs.SetString (System.String key, System.String value) [0x00019] in <c39a522eee05469b8171a6cfeb646c59>:0
at SaveDataPrefsUnity.SetString (System.String key, System.String value) [0x00000] in <ceda8230b3424c95a10e705cc2717ec1>:0
at SdPlayerPrefs.SetString (System.String key, System.String value) [0x00005] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameOptionsManager.SaveControls () [0x00034] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameOptionsManager.ResetGameOptions (GameOptionsManager+ResetType _resetType) [0x0054f] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameManager.ResetGame () [0x0000a] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameManager.Awake () [0x003c3] in <ceda8230b3424c95a10e705cc2717ec1>:0
And then just proceeds to fill up with the following errors:
NullReferenceException: Object reference not set to an instance of an object
at NGUIWindowManager.Update () [0x0001a] in <ceda8230b3424c95a10e705cc2717ec1>:0
NullReferenceException: Object reference not set to an instance of an object
at GUIWindowManager.IsInputActive () [0x0003b] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GUIWindowManager.Update () [0x000c0] in <ceda8230b3424c95a10e705cc2717ec1>:0
When attempting to launch, it appears that the 7DaysToDie.exe process, just hovers at around 1% of CPU with memory usage at just over 400 MB.
I should also add that this is just the vanilla version of the latest version of 7 Days to Die with no mods.
Any ideas and thoughts would be appreciated.
- Uninstall of 7 Days to Die with 'clean' reinstall, restart of system.
- Unisntall of Steam client with 'clean' reinstall, restart of system.
- Reinstall of graphics drivers (which were already at current version).
- Disabled Antivirus.
- Attempted to launch the game both with and without EAC enabled.
- Attempted to launch as an Administrator.
- Verifying the integrity of the files through Steam comes back with 'All 16659 files successfully validated'
2026-02-18T07:38:32 8.716 INF Resetting Game
PlayerPrefsException: Could not store preference value
at UnityEngine.PlayerPrefs.SetString (System.String key, System.String value) [0x00019] in <c39a522eee05469b8171a6cfeb646c59>:0
at SaveDataPrefsUnity.SetString (System.String key, System.String value) [0x00000] in <ceda8230b3424c95a10e705cc2717ec1>:0
at SdPlayerPrefs.SetString (System.String key, System.String value) [0x00005] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameOptionsManager.SaveControls () [0x00034] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameOptionsManager.ResetGameOptions (GameOptionsManager+ResetType _resetType) [0x0054f] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameManager.ResetGame () [0x0000a] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GameManager.Awake () [0x003c3] in <ceda8230b3424c95a10e705cc2717ec1>:0
And then just proceeds to fill up with the following errors:
NullReferenceException: Object reference not set to an instance of an object
at NGUIWindowManager.Update () [0x0001a] in <ceda8230b3424c95a10e705cc2717ec1>:0
NullReferenceException: Object reference not set to an instance of an object
at GUIWindowManager.IsInputActive () [0x0003b] in <ceda8230b3424c95a10e705cc2717ec1>:0
at GUIWindowManager.Update () [0x000c0] in <ceda8230b3424c95a10e705cc2717ec1>:0
When attempting to launch, it appears that the 7DaysToDie.exe process, just hovers at around 1% of CPU with memory usage at just over 400 MB.
I should also add that this is just the vanilla version of the latest version of 7 Days to Die with no mods.
Any ideas and thoughts would be appreciated.