PC Storms suggestion(s)

Apollyon99

Refugee
The "storms" or the enviromental hazards should be divided in 10 levels.
In the Forest-biome the max. level is 5 beacuse it should be a beginner-friendly area and don´t harm new players too much.
More "storms" can happen at the same time.
After the enviromental hazard event ended, there should be a random countdown of 6 to 48 in-game-hours before another event is triggered.
Movement speed debuffs such as "strong winds" and snow will affect not just the player, but also the zombies.
If you move in the wind-direction your movement speed will be increased by the same amount of movement speed-slow.

Forest-biome:

1. Fog
Fog should decrease the players visibility.

2. Light winds
This will decrease players movement speed (-5 to -10%). Running against the wind will cost 5 to 10% more stamina.


3. Rain
Will make your clothes wet wich will cause "shivering" and drain the stamina.
The rain will have a 20% chance to trigger fog and a 20% to trigger light winds. If the player is unlucky all 3 (fog, light winds and rain) will happen at the same time. This will decrease players visibility, his movement speed and drain his stamina at the same time.

4. Strong winds
This will decrease the players movement speed even more.(-20 to -35%).
Running against the wind will cost 20 to 35% more stamina.
Light winds and strong winds will never happen at the same time.

5. Lightining storm
Lightning storm will have a 100% to trigger strong winds and rain. The lightnings will set trees and wood structures on fire. The fire should not be able to spread more than 3 block radius to prevent entire buildings catch fire. You can collect charcoal or just coal from structures and tees struck by lightning.

Add a new item: lightning rod
This item should prevent buildings in the area to catch fire. This item should be added to most POI´s.



Snow-biome:
The snow-biome is the 2nd hardest biome to survive. Here the enviromental hazards max. Level is increased to 9.
In the snow-biome will never be rain or lightning storm.

0. Snow
Here your movement speed is decreased by default if you walk over snow(-5%).

1. Light winds
This will decrease players movement speed (-5 to -10%). Running against the wind costs 5 to 10% more stamina.

2. Light snowfall
Will slowly make your clothes wet will cause "shivering" and drain the stamina.

4. Strong winds
This will decrease players movement speed (-20 to -35%). Running will cost 20 to 35% more stamina.

7. Cold-wave

Will drop the temperatures even lower. First you will start to shiver, then you will risk hypothermia and frostbite.
This event will trigger fog 100%
Stay close to fire!

8. Extreme winds.
This event will slow your movement speed (-40 to -60%).
Running against the wind direction will cost 40 to 60% more stamina.

9. Snow blizzard
During this event the player will have very limited visibility.
The temeprature will drop to an extreme this will trigger shivering draining your stamina and you risk hypothermia and then frostbite.
Snow blizzard has 100% chance to trigger extreme winds.
SEEK SHELTER IMMEDIATLY


Waste-Land:
The most extreme, unforgiving enviroment should be hard to survive!
Here the max. Level is 10.

0. Radio-activity

You lose hp. The permanent radio-activity deals damage over time.
You lose the radioactivity-debuff if you stay close to the max. depth. Build yourself a bunker.
Protective clothes will decrease the damage from radio-activity!

10. Radio-active-rain:
This event will increase the debuff from radio-activity by 10x. Without the right clothes you will melt in no time!
You can also jump in your car or seek shelter immediatly.
Staying in the radio-active-zone for days will give you a genetic modification that makes you immune to radio-activity but you lose 50% max. health.
You can go back to normal if you... idk.. drink a magic smoothie??

How to protect yourself from hazards:

We need at least 1 clothing-set for each biome.

+Bear-fur-armor-set
Crafting:
1x Legendary Part; 6x Armor crafting kid; 100x leather; 1x Bear-Head (drop from normal bear)
1x Legendary Part; 6x Armor crafting kid; 100x leather;
1x Legendary Part; 6x Armor crafting kid; 100x leather;
1x Legendary Part; 6x Armor crafting kid; 100x leather;


+Yeti-armor-set
Crafting:
1x Legendary Part; 6x Armor crafting kid; 100x yeti-fur (drop from the new zombie-type in snow-biome)
1x Legendary Part; 6x Armor crafting kid; 100x yeti-fur
1x Legendary Part; 6x Armor crafting kid; 100x yeti-fur
1x Legendary Part; 6x Armor crafting kid; 100x yeti-fur

Set bonus:
+70% cold-resistance
+20% speed in snow
+20% exposure-resistance in snow-biome (decreases all debuff-effects from enviromental hazards)
+20% noises from actions are muffled 10%, and sneak movement is 10% faster in snow

This is just an example for the snow-biome. For the waste-lands I would say to add protection-clothes made from scrap-polymers and lead.
Here are just a few ideas how a more dynamic wheater system could work.
 

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Adaptations: Your body will adapt over time to the enviroments

Example:
Surviving a snow-blizzard for 10 minutes will give you 5% cold-resistance permanently.
Surviving in a snow-biome for 7 days will decrease your stamina loss during shivering by 20%
Surviving hypothermia will decrease your risk of hypothermia
Surviving snow-blizzards for 1 hour will unlock the igloo blueprint: 500x snow; 1 camp-fire, 1x sleeping-bag
 
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