iejen
Refugee
Hey all,
I just want to give my personal feedback and experiences on the storm due too the many different opinions online.
Overall a 7/10 update in my opinion, and i'm glad it arrived, it brought more danger and more reason to travel the map.
Below is just about the storm, not about the new zombies or other updates 2.0 brought.
Pros
- Randomness to gameplay
- Brings nice atmosphere
- I like that it triggers running and feral zombie sense.
Personal experience: A lot of people complained about "having to wait out the storm" but I have a lot of zombies knock on the doors off the poi i'm in.
Only once I was stuck in a poi with nothing to do, nothing to loot and nothing to scrap.
Even a storm in my own POI gave me some time to do some inventory management and check what skill route I should go for.
I think the reactions are this are a gut feeling and not actual experience.
- Variety within biomes apart from the looks is a nice addition
Cons
- 60seconds timer is too short. Did not experience the timer on V2.1 yet, seen the change in the logs.
- Vehicles being unable to steer is breaking the gameplay.
Personal experience: I was on my was to shelter in the desert and because the vehicle almost broke down I had to run.
Then plaque spitter bees had me slowed down and I died because of the distances being to far away
- Storms are not visible in other biomes.
Personal experience: When exploring the snow biome for the snow badge I ran out of smoothies and had to path back through the desert.
However when entering the desert I noticed an ongoing storm there.
Being unable to stay in the already active storm and also being unable to be in the snow biome I was forced to walk from border to border for 5 minutes just to escape timers. This felt unrealistic and weird. In my opinion either storm should not start when no player is in that biome or you should get a short notification beforehand "You sense an upcoming storm in the burned forest"
- The UI indication is really bad. I know a UI overhaul is coming in V3.0 so waiting this one out
Personal ideas for the future
- Increase lootbag drops from zombies so storms give more reason to engage with them.
- Change smoothies to pills. This would fit more it the games aesthetic.
- Replace the badges with something realistically, "boy scout badges" are a huge trigger in the community and this could help temper the emotions.
For example: Weave cloak -> Inferno-woven cloak -> Sand-Shielded Cloak -> Blizzard-Proof Cloak -> Rad-Resistant Environmental Suit
I even got AI to advice some lore behind these items:
Tier 1 - "Infused with the essence of scorched lands, this cloak repels intense heat, allowing safe passage through even the most blistering environments."
Tier 2 - "Enhanced with a labyrinthine network of micro-filters and a super-dense outer layer, this cloak now offers sanctuary from both searing heat and abrasive sandstorms."
Tier 3 - "Woven with the resilience of ancient ice, this formidable garment now deflects the bitterest cold and most furious blizzards, making even the harshest frozen wastes navigable."
Tier 4 - "The culmination of survival technology, this advanced suit creates an impenetrable barrier against the most hostile environments, shielding its wearer from the ravages of radiation and every other extreme known to man."
I just want to give my personal feedback and experiences on the storm due too the many different opinions online.
Overall a 7/10 update in my opinion, and i'm glad it arrived, it brought more danger and more reason to travel the map.
Below is just about the storm, not about the new zombies or other updates 2.0 brought.
Pros
- Randomness to gameplay
- Brings nice atmosphere
- I like that it triggers running and feral zombie sense.
Personal experience: A lot of people complained about "having to wait out the storm" but I have a lot of zombies knock on the doors off the poi i'm in.
Only once I was stuck in a poi with nothing to do, nothing to loot and nothing to scrap.
Even a storm in my own POI gave me some time to do some inventory management and check what skill route I should go for.
I think the reactions are this are a gut feeling and not actual experience.
- Variety within biomes apart from the looks is a nice addition
Cons
- 60seconds timer is too short. Did not experience the timer on V2.1 yet, seen the change in the logs.
- Vehicles being unable to steer is breaking the gameplay.
Personal experience: I was on my was to shelter in the desert and because the vehicle almost broke down I had to run.
Then plaque spitter bees had me slowed down and I died because of the distances being to far away
- Storms are not visible in other biomes.
Personal experience: When exploring the snow biome for the snow badge I ran out of smoothies and had to path back through the desert.
However when entering the desert I noticed an ongoing storm there.
Being unable to stay in the already active storm and also being unable to be in the snow biome I was forced to walk from border to border for 5 minutes just to escape timers. This felt unrealistic and weird. In my opinion either storm should not start when no player is in that biome or you should get a short notification beforehand "You sense an upcoming storm in the burned forest"
- The UI indication is really bad. I know a UI overhaul is coming in V3.0 so waiting this one out

Personal ideas for the future
- Increase lootbag drops from zombies so storms give more reason to engage with them.
- Change smoothies to pills. This would fit more it the games aesthetic.
- Replace the badges with something realistically, "boy scout badges" are a huge trigger in the community and this could help temper the emotions.
For example: Weave cloak -> Inferno-woven cloak -> Sand-Shielded Cloak -> Blizzard-Proof Cloak -> Rad-Resistant Environmental Suit
I even got AI to advice some lore behind these items:
Tier 1 - "Infused with the essence of scorched lands, this cloak repels intense heat, allowing safe passage through even the most blistering environments."
Tier 2 - "Enhanced with a labyrinthine network of micro-filters and a super-dense outer layer, this cloak now offers sanctuary from both searing heat and abrasive sandstorms."
Tier 3 - "Woven with the resilience of ancient ice, this formidable garment now deflects the bitterest cold and most furious blizzards, making even the harshest frozen wastes navigable."
Tier 4 - "The culmination of survival technology, this advanced suit creates an impenetrable barrier against the most hostile environments, shielding its wearer from the ravages of radiation and every other extreme known to man."