Special Forces Cases
reports showed the decline of the human race people dying and turning,becoming zombies. You however were prepared for this for years. As a Doomsday Prepper you collected all the Necessary equipment required to survive.
Adds -
* 3 cases with all the necessary survival gear one would need
*Warning*
- unless you have a bigger backpack open 1 bag at a time and sort
***NOTE***
windows.xml (windowslooting requires editing to 20 rows and 15 columns) so this section -
<!--#$-IGS BEGIN: Adding cursor area. -$#-->
<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel name="header" height="43" depth="0" disableautobackground="true">
<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>
<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
</panel>
<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
<rect name="content" pos="3,-49" >
<grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
<item_stack name="0"/>
</grid>
</rect>
</window>
SO SHOULD LOOK LIKE THIS -
<!--#$-IGS BEGIN: Adding cursor area. -$#-->
<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel name="header" height="43" depth="0" disableautobackground="true">
<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>
<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
</panel>
<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
<rect name="content" pos="3,-49" >
<grid depth="12" name="queue" rows="20" cols="15" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
<item_stack name="0"/>
</grid>
</rect>
</window>