Life_For_Dead
Refugee
I started mod 7DTD on my own way since a16 without any special thing with Unity & I already ask it before very some years ago without got a correct answer (people just say that was a bug about world glue) so I will try again:
- Do the game have a hardcoded limit for block about stability_glue/Mass support fall?
Because I think yes it is (or it's really bug), seem like block limit fall is always after the 14th whatever the stability_glue divide by the Mass is superior than 14...
Or maybe I miss something, but what ? !
Picture 01

stability_glue Mass s_g/M fall limit
300 10 30 (14 in game)
200 10 20 (14 in game)
300 20 15 (14 in game)
200 20 10 (9 in game)
500 10 50 (14 in game)
(& for a gameplay with a existant save, it's very weird, need to start a new game or delete all region files to active the change in materials.xml because existant block don't be reload with news value like in my Picture 01, all bridge with number 14 don't fall)
You can try by build a simple bridge like in my Picture 02 with BridgeMetalRivetBlock who have stability_glue=400 Mass=10 & I always did to know the limit fall by 400/10= 40 & -2 for security so 38 max before fall but in game, it's not 40 or 38 or 20, but 28 in game... In end, if I pass out the bridge to 29, that will fall in the middle, so at 14th block...
Picture 02

(& of course, there are not cave/hole underground)
A other little thing about "Please be aware that a wipe of previous Save Data and Generated Worlds is recommended for b180."
I don't use it but PREGEN01/02/03 from a19 stable, are always from... b151... So why dev don't update it but ask us to restard from zero???
- Do the game have a hardcoded limit for block about stability_glue/Mass support fall?
Because I think yes it is (or it's really bug), seem like block limit fall is always after the 14th whatever the stability_glue divide by the Mass is superior than 14...
Or maybe I miss something, but what ? !
Picture 01

stability_glue Mass s_g/M fall limit
300 10 30 (14 in game)
200 10 20 (14 in game)
300 20 15 (14 in game)
200 20 10 (9 in game)
500 10 50 (14 in game)
(& for a gameplay with a existant save, it's very weird, need to start a new game or delete all region files to active the change in materials.xml because existant block don't be reload with news value like in my Picture 01, all bridge with number 14 don't fall)
You can try by build a simple bridge like in my Picture 02 with BridgeMetalRivetBlock who have stability_glue=400 Mass=10 & I always did to know the limit fall by 400/10= 40 & -2 for security so 38 max before fall but in game, it's not 40 or 38 or 20, but 28 in game... In end, if I pass out the bridge to 29, that will fall in the middle, so at 14th block...
Picture 02

(& of course, there are not cave/hole underground)
A other little thing about "Please be aware that a wipe of previous Save Data and Generated Worlds is recommended for b180."
I don't use it but PREGEN01/02/03 from a19 stable, are always from... b151... So why dev don't update it but ask us to restard from zero???
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