White-Gandalf
Refugee
- Version
- 2.2 b3
- Platform
- Windows
Stability calculation is drastically buggy if the structure in construction is extended over wide areas.
If, for example, you build with wood blocks, every surface area of a voxel should have the glue to hold 8 other wood blocks.
If you then bundle the glue of the 4 sides of a wood voxel into one direction, the surface areas of the voxels in that direction suddenly get a much higher glue value than they should be allowed according to the game documentation. In the demonstration video, i present a two side voxel surface that holds 28 blocks despite being allowed to hold only 2 * 8 = 16 by the game rules.
If you place a single wood voxel into the landscape on top of a supporting pillar, this voxel can only hold 4*8 wood blocks - BUT ONLY IF you spread the hanging voxels somewhat evenly around the supporting voxel. As soon as you connect a multitude of such voxels over a large area, the glue capacity applied to the supporting voxels is suddenly enlarged drastically (or, more likely, the stability calculation simply gets completely ignored). In the demonstration video, i present a case where i put an endless extendable hanging pillar in the midst of a hanging platform.
However, as soon as something (like the player or some enemy) removes or destroys any of the blocks involved in such a brittle construction, the whole construction over the whole area may collapse. In the demonstration video, at the end, i present a case where i remove a block that does not provide any stability to the rest of the structure, but in contrary only functions as a load, thus removing it should, if at all, only improve the stability of the rest of the construction. By removing that block, the whole construct collapses.
If, for example, you build with wood blocks, every surface area of a voxel should have the glue to hold 8 other wood blocks.
If you then bundle the glue of the 4 sides of a wood voxel into one direction, the surface areas of the voxels in that direction suddenly get a much higher glue value than they should be allowed according to the game documentation. In the demonstration video, i present a two side voxel surface that holds 28 blocks despite being allowed to hold only 2 * 8 = 16 by the game rules.
If you place a single wood voxel into the landscape on top of a supporting pillar, this voxel can only hold 4*8 wood blocks - BUT ONLY IF you spread the hanging voxels somewhat evenly around the supporting voxel. As soon as you connect a multitude of such voxels over a large area, the glue capacity applied to the supporting voxels is suddenly enlarged drastically (or, more likely, the stability calculation simply gets completely ignored). In the demonstration video, i present a case where i put an endless extendable hanging pillar in the midst of a hanging platform.
However, as soon as something (like the player or some enemy) removes or destroys any of the blocks involved in such a brittle construction, the whole construction over the whole area may collapse. In the demonstration video, at the end, i present a case where i remove a block that does not provide any stability to the rest of the structure, but in contrary only functions as a load, thus removing it should, if at all, only improve the stability of the rest of the construction. By removing that block, the whole construct collapses.
- Reproduction Steps
- See demonstration video:
Build pillars (independent from material)!
Attach hanging blocks to it in different pattern according to the demonstration video!
Observe how the stability glue of the blocks varies drastically depending on the actual pattern of the construction, drastically diverging from the game documentation!
- Link to Logs
- https://justpaste.it/hi70y
- Link to Screenshot/Video
- https://www.twitch.tv/videos/2554918129