<entity_class name="zombieTemplateMale">
<property name="EntityType" value="Zombie"/> <!-- This one decides for scoring -->
<property name="Tags" value="entity,zombie,walker"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
<!-- Mesh and class properties -->
<property name="Mesh" value="Zombies/zombieStandardBoeRagdoll"/>
<property name="AvatarController" value="AvatarZombie01Controller"/>
<property name="ModelType" value="Standard"/>
<property name="HasRagdoll" value="true"/>
<property name="Prefab" value="NPC"/>
<property name="Class" value="EntityZombie"/>
<property name="Parent" value="Enemies"/>
<property name="Mass" value="[color="#00FF00"][b]170[/b][/color] [color="#EE82EE"][b]-->[/b][/color][color="#40E0D0"][b]2[/b][/color]"/>