bobrpggamer
New member
What is the difference from a Splat3 (roads) and the Splat 3 Processed in the generated worlds folder?
I assume that the Splat3 is just basic roadmaps generated in a map creation tool, Like Nitrogen or teragon. Then when the game starts the map for the first time, it processes the splat3 to conform to the terrain, hills and valleys, from the basic 2D splat3 file. This would in turn processes the Splat3 file into the splat3 Processed file in generated worlds folder.
If this is true, then you can edit the splat3 all you want before you start the map and when you start the map all of the edits you made will conform to the terrain.
I say this because I edited a Splat3 file in a game already started and I had to edit the DTM to allow the road to conform to the terrain. I also had grass over every inch of the road as well.
I assume that the Splat3 is just basic roadmaps generated in a map creation tool, Like Nitrogen or teragon. Then when the game starts the map for the first time, it processes the splat3 to conform to the terrain, hills and valleys, from the basic 2D splat3 file. This would in turn processes the Splat3 file into the splat3 Processed file in generated worlds folder.
If this is true, then you can edit the splat3 all you want before you start the map and when you start the map all of the edits you made will conform to the terrain.
I say this because I edited a Splat3 file in a game already started and I had to edit the DTM to allow the road to conform to the terrain. I also had grass over every inch of the road as well.