Andyjoki
New member
Since 7dtd just has the "gore block" , " the coffin" and nothing special in this direction to make things spooky in Prefabs.
like a skeleton block...
can someone help me out.
i want to mod some custom blocks for my Prefab "The Sphinx".. Catacombs
but couldn´t figure some things out since im not that much in modding right now.
i want to make coffins that aren´t lootable or have seperate loot (almost no loot) but they need to play a sound if looted
For example:
i just put the coffin and speaker together and tried to make it work.
Then i need help to make a custom "sleeper block". It needs to display a zombie entity. maybe it starts screaming when looted. but the issue here is
- don´t know why i can´t loot them? tested ingame
- they have no collider and i can´t destroy/loot.
- and i can´t figure out how to choose other zombie types for this. It just display´s the sleeper zombie type.
would be AWESOME if this all could be implemented
AND...
Can someone make a 2x1 block. Just a Skeleton to go with sdx? someone around who could do that for fun?
like a skeleton block...
can someone help me out.
i want to mod some custom blocks for my Prefab "The Sphinx".. Catacombs
but couldn´t figure some things out since im not that much in modding right now.
i want to make coffins that aren´t lootable or have seperate loot (almost no loot) but they need to play a sound if looted
For example:
i just put the coffin and speaker together and tried to make it work.
Code:
<block id="139" name="speakerCoffin1">
<property name="OpenSound" value="zombiefemalescoutalert"/>
<property name="Class" value="Loot"/>
<property name="Material" value="wood_weak"/>
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="Furniture/coffin" param1="main_mesh"/>
<property name="MultiBlockDim" value="1,1,2"/>
<property name="ImposterExchange" value="imposterPlate" param1="1"/>
<property name="LootList" value="1"/>
<drop event="Destroy" name="wood" count="1,3"/>
</block>
<block id="437" name="speakerCoffin2">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="Speaker"/>
<property name="PlaySound" value="zombiefemalescoutalert"/>
<property name="OpenSound" value="zombiefemalescoutalert"/>
<property name="Material" value="wood_weak"/>
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="Furniture/coffin" param1="main_mesh"/>
<property name="ImposterDontBlock" value="true"/>
<property name="LootList" value="42"/>
</block>
- don´t know why i can´t loot them? tested ingame
- they have no collider and i can´t destroy/loot.
- and i can´t figure out how to choose other zombie types for this. It just display´s the sleeper zombie type.
Code:
<block id="123" name="sleeperBlockFancyArt">
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="sleeperGroupDesc"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Zombies/SleeperPoses/idleSit"/>
<property name="Pose" value="0"/>
<property name="Material" value="organic"/>
<property name="LookIdentity" value="0,0,1"/>
<property name="LootList" value="1"/>
<drop event="Destroy" name="wood" count="1,3"/>
<property name="Material" value="wood_weak"/>
</block>
<block id="127" name="sleeperIdleFancyArt">
<property name="Extends" value="sleeperBlockFancyArt"/>
<property name="ExcludeWalkType" value="4"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="Entities/Zombies/SleeperPoses/idleSleep"/>
<property name="Pose" value="5"/>
<property name="LookIdentity" value="0,0,1"/>
</block>

AND...
Can someone make a 2x1 block. Just a Skeleton to go with sdx? someone around who could do that for fun?

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