I think this comes down to a personal vision for what a sandbox game could or should be in principle. With the possible exception of the wasteland biome and the top levels of a few sky-scraping POI, there is virtually nothing off-limits to a Day 1 survivor in the vanilla game. While this may leave things very open, it ultimately means for practical survival concerns there is little reason not to immediately hunt down a city in RWG and spend 99+% of your time constructing and looting buildings with little concern as to their inhabitants. I'm hoping at some point in the future TFP shores things up a bit to include the feeling of soft-gated difficulty by doing something along the lines ofI am not very fond of the idea of areas. The beauty of this game is that you can go everywhere whenever you like and basically do what you want.
Different areas would be another measure that takes away choices. This is finally a game with as less borders as possible. Let´s not take that away.
It would basically be a level system like you have it in linear games. Been there, done that in a bazillion of games.
Idk, I think this is somewhat different as we're talking randomly generated maps here, not perfectly designed single player campaigns. (excluding Navezgane on purpose) The only restrictions introduced with the areas concept is varying difficulty of single POI within the areas. I see nothing wrong with that. It's not going to be linear at all, we're not advocating for stuff like invisible walls, or some guard on a bridge instictively knowing you're still not level 50 and he therefore can't let you pass.(...)Different areas would be another measure that takes away choices. This is finally a game with as less borders as possible. Let´s not take that away.
It would basically be a level system like you have it in linear games. Been there, done that in a bazillion of games.
I think a "POI Density check" per region would be a great way to increase the wandering zombies and realism.Sure. Others have voiced a preference for area based difficulty as well.
Spawn rates were an option in A15. A15 had gamestages.It’s not the sleeper system. It’s the gamestage system that replaced spawn rate percentages.
Yeah, but that was an Alpha of an Alpha, inside of an Alpha. Things change.Spawn rates were an option in A15. A15 had gamestages.