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You just put the prefab in the prefabs folder. Make sure they have the correct tags and road connectors if outside of downtown and commercial.Hello, how do I spawn prefabs in the A20? For the A19 I had a rwgmixer.xml with something like this:
<append xpath = "/ rwgmixer / prefab_rules / prefab_rule [@ name = 'prefabList']">
<prefab name = "FLESHUS_Robin_Hood" prob = "0.05" />
Is it obsolete now?
Other then just checking everything in the editor noxthe logs won't tell you why it didn't spawn.I just put some tags and it worked for all except 1 who doesn't spawn! Is there a log where I can see why this is messing up?
Where did you place it. Rural or wildernessMy biggest named Serial_kIller
Is it because of the size you think? He does : 135,66,120
Ok thank you for your explanations. I had heard about these "tile" systems that I don't know how they work, but I imagined that it was a particular trick to generate neighborhoods. Basically a prefab of prefabs. I didn't think this had become the default system for the generations of all POIS. (well for some tags ...). I do not yet see the point of this new system. Frankly it blows me up, but I'll try to put rural as a tag for now.Ok for any bigger then 25x25, 42x42,60x60 and 100x100. A custom tile is needed. (Keeping in mind a tile is 150 x 150 and needs roads exiting/entering 8 blocks wide so neyween 71 blocks from either end) for downtown, commercial, industrial, residential, countrytown and countrytownresidential.
Rural can take bigger pois upto a certain size but any big ones need to go wilderness only.
For your big one I would mark it rural or wilderness.