Spawn changes for zombies 2.0 idea

Adam the Waster

Well-known member
One of My hopes for 2.0 is that they add more zombie spawns too make the game harder 

For example in the pine forest. Only normal zombies and the odd tough Zombie during the day. .ferals and spiders at only spawn at night. Same as usual

While

The burnt forest can have a 10% chance of feral spawning in the day and at night other specials will spawn

Desert has a 35% chance and cop zombies 

Snow is 50% 

Wasteland is 90% and at night rad Zombies spawn

Forest spawns 

Day

• Normal zeds 

• Tough Zombies like big mama and lumberjacks 

• Rare spider during the day

• Rare solder or biker during the day

Night

• Ferals zombies

• Spiders 

• Solders/biker/tough zombies

• Double zombie spawns 

Burnt forest 

• burnt Zombies 

• Tough Zombies like Lumberjacks and fat Zombies 

• Hazmat zombies 

• Burning ferals

• Spider Zombies 

• Rare cop zombie

• Solder and Bikers 

Night

• Burning ferals 

• Spiders 

• Cops 

• Rare Zombie dog 

• Rare vulture 

• Bikers and Solders 

• Double the zombies 

Desert 

Day 

• Rare ferals 

• Normal Zombies

• Tough Zombies 

• Solders and Bikers 

• Spiders 

• Plague spitters 

• Rare cop Zombies 

• Hazmat

• Vultures 

Night:

• Ferals zombies (don't die off)

• Tough ferals 

• 3x normal Zombies 

• Spiders 

• Cops

• Plague spitter 

• Vultures 

• Spitter vultures 

• Zombie dogs

• Solders/Bikers 

• Very rare radioactive zombie 

• Very rare feral wight 

Snow:

Day

• 2x Normals zombies 

• Ferals zombies 

• Lumberjacks 

• Frost claw 

• Spiders 

• Cops

• Vultures 

• Zombie dogs 

• Rare feral wights 

• Very rare Zombie bear 

Night

• Ferals and rads

• 4x normal Zombie spawns 

• Dire wolves 

• Zombie bears 

• Lumberjacks 

• Frost claws 

• Spiders

• Cops 

• Wights 

• Vultures

• Zombies dogs 

Wasteland: 

Everything!!!! Just Everything 

 
Hopefully, more are added in vanilla, but I mod changes no matter what. When you do get

your pc. I'll do a mod for you by your specs.

You don't really need tons of entities to make it feel more active, the first two that would make a

difference are allowing the dog, to roam as individuals and packs of 3-5, consistently instead of once 

a week. The second is to take the noose off of the vultures, and allow them to spawn in all biomes, and

attack on sight. Then you add the zombies, but for the additional spawn, you would have to reduce the

xp value to inversely correspond. Last in each spawn group you only have to add 1 higher level preferrably

a projector to round it off, meaning cop. And or a direwolf chance. Doing it like this, and mixing up the

biomes, then 15 will seem like a lot more, and a chunk spawn should be cleared before doing a POI.

Or here come the house guests. Or you can go the other extreme, have Screamers spawn at a constant rate

maxalive 15, lower the xp to compensate for the volume, clone zombies, use clones in screamer hordes,

lower their xp to compensate. Keep heat sensitivity. You will never hurt for company.

 
Hopefully, more are added in vanilla, but I mod changes no matter what. When you do get

your pc. I'll do a mod for you by your specs.

You don't really need tons of entities to make it feel more active, the first two that would make a

difference are allowing the dog, to roam as individuals and packs of 3-5, consistently instead of once 

a week. The second is to take the noose off of the vultures, and allow them to spawn in all biomes, and

attack on sight. Then you add the zombies, but for the additional spawn, you would have to reduce the

xp value to inversely correspond. Last in each spawn group you only have to add 1 higher level preferrably

a projector to round it off, meaning cop. And or a direwolf chance. Doing it like this, and mixing up the

biomes, then 15 will seem like a lot more, and a chunk spawn should be cleared before doing a POI.

Or here come the house guests. Or you can go the other extreme, have Screamers spawn at a constant rate

maxalive 15, lower the xp to compensate for the volume, clone zombies, use clones in screamer hordes,

lower their xp to compensate. Keep heat sensitivity. You will never hurt for company.
I mean I think have more Varieties of enemies and combat are excellent.I'm very much needed out in a wild. That's why the wasteland is my favorite biome, you never know what is around the Corner

 
I agree with you, all of my biomes are active all of the time. Some people post that it is

annoying, but is an apocalypse really expected to be a club social. I think not. Above I was

just posting what I have observed from doing different combinations and volumes, then

playing two 2 hour days to observe the flow. You might think you need horde size volumes,

but actually since it is every 50-128 meters approx for the spawning, blending the biomes actually

allowed me to lower the amount, 17 can drive you nuts if you don't fight back and thin them out.

Maybe something like this will be adopted later on as a default line of play.

 
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