Sound issue involving bar blocks.

Version
2.4 b7
Platform
Windows
I have included a couple of screenshots to show the blocks in question. The issue is that when farm blocks are placed on top of your base or another structure where you are using bars so you can shoot down over the edges safely, when walking over said bar blocks, it will play the sound for whatever is planted in the farm block. It does not do this for regular cube blocks, as I've tested several times. Another interesting fact, is that if you have a sleeping bag placed close enough underneath this setup (for me it's within 5 blocks), you will hear the sound of walking over the sleeping bag even if it's several blocks below and over. It does need to be near one of these farm block + bar block setups.251570_3.jpg251570_4.jpg
 
Reproduction Steps
Place base similarly to what is shown on screen. Place bar blocks around edge. Place farm blocks next to bar blocks. Plant anything. Walk next to farm blocks over bar blocks to play sounds. Will not play the same sounds if walking on cube blocks. For more fun, place a sleeping bag underneath the farm blocks several blocks underneath and walk around on the bar blocks to hear yourself walking across your sleeping bag. I built on a road so there is 0 chance that this is outside foliage noises, though they might bleed through too.
Link to Logs
https://justpaste.it/9xq2h
Link to Screenshot/Video
https://snipboard.io/2tpYSP.jpg
Thank you for reporting.
What's causing the plant sound is not the bars that you are walking on, it's the bars that you have placed as railings.
Some blocks, like plants, bedrolls, gore blocks, and trash make sounds when you walk on blocks adjacent to blocks they are placed on. Those railings are placed in the voxel space adjacent to the farm plots, and bedrolls are 2 voxels high (you can see this when placing them.).
If this is not intended behavior, I will write an internal ticket for it.
 
Back
Top