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Some RWG help needed please.

LuckyStar

New member
I can mod lots of stuff in the game, RWG is not my strong suit.

[And also UI's which is why I'll make a post about that too.]

Here's what I'd like.

- Larger map

- Larger cities and towns

- Less Snow Biome

- Less Water

- Slightly smoother so I can build big.

I really am not good at this stuff.

Any help you can offer would be greatly appreciated.

Thanks in advance,

~ Lucky

 
Larger Map: That very first ruleset.... genration_distance to 15000. That very bottom section, biome_spawn_rule name="radiated"... increase the range from 15000-20000

Larger Cities and Towns: Flatten the map, that's a Tin/Aphado/Hairdana question

Less Snow: That bottom section again...

Less Water: Tin/Aph/Haid

Smoother: Comes with Question 2

 
Larger Map: That very first ruleset.... genration_distance to 15000. That very bottom section, biome_spawn_rule name="radiated"... increase the range from 15000-20000
Larger Cities and Towns: Flatten the map, that's a Tin/Aphado/Hairdana question

Less Snow: That bottom section again...

Less Water: Tin/Aph/Haid

Smoother: Comes with Question 2
Great!

So far so good.

I also adjusted the town/city sizes and probabilities so that might be done.

Now just the hard stuff.

Snow and water and flattened.

=/

 
Not sure what rwgmixer you are using, but suppose as vanilla with edits Guppy specified.

I'll start with snow.

Spawn ratio of biomes is defined at the bottom. Following <biome_generator range="*,*"/> lines are what you gonna edit.

Imagine the dice which shows decimal number between 0 to 1. Each biome grid rolls this dice and search biome_range which match with dice number.

If 0.05 comes, it's pine_forest. If 0.65 comes, it's snow.

Code:
	<biome_spawn_rules>
		<biome_spawn_rule name="pine_forest">
			<biome_generator range="0,0.1"/>
			<terrain_generator range="150,175"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="desert">
			<biome_generator range="0.1,0.3"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="burnt_forest">
			<biome_generator range="0.3,0.4"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="forest">
			<biome_generator range="0.4,0.6"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="snow">
			<biome_generator range="0.6,0.7"/>
			<terrain_generator range="176,255"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="wasteland">
			<biome_generator range="0.7,0.8"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="plains">
			<biome_generator range="0.8,1"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="radiated">
			<distance_from_center range="10000,20000"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="water">
			<terrain_generator range="-31,-1"/>
		</biome_spawn_rule>

	</biome_spawn_rules>
[/CODE]
Now, you need to adjust range in biome_spawn_rule of snow and some of other biomes.

Following part of code is the example to make snow less, but forest more.

Code:
		<biome_spawn_rule name="forest">
			<biome_generator range="0.4,[b]0.65[/b]"/>
		</biome_spawn_rule>

		<biome_spawn_rule name="snow">
			<biome_generator range="[b]0.65[/b],0.7"/>
			<terrain_generator range="176,255"/>
		</biome_spawn_rule>
Next, less water. There are several ways for how less water you want. (I don't mean how much) I assume as water body is less/smaller.

In this case, find following part.

Code:
			<module name="fastWaterClamped" type="ClampOutput">
				<property name="sourceModule" value="fastWaterScaled"/>
				<property name="bounds" value="-1,0.25"/>
			</module>
Then, edit left bound of "bounds" into larger but negative number.

Finally smoother terrain and larger city.

In fact, not easy. Following 2 parts are to edit for smooth mountain.

1. This controls blending of plain and mountain. Lower frequency means smooth transition.

Code:
			<module name="fastMountainsBase" type="FastRidgedMultifractal">
				<property name="frequency" value="0.25"/>
			</module>
2. This controls peak of mountain. (I added bias line) Lower scale means lower peak. You should subtract same value from both scale and bias; otherwise, water get side effect.

Code:
			<module name="fastMountainsScaled" type="ScaleBiasOutput">
				<property name="sourceModule" value="fastMountainsT"/>
				<property name="scale" value="0.9"/>
				<property name="bias" value="0.0"/>
			</module>
- - - Updated - - -

Well, if you don't mind, my vivid generator also work for large city

https://7daystodie.com/forums/showthread.php?58582

 
Thank you so much for this help Alphado.

I wonder, do you happen to have a version of the Vivid Mod that includes Magoli's pack?

If not that's fine, I can always add that myself. ^_^"

 
I'm planning to start it 1 week later.I heard that CompoPack needs some small tweak to be used with larger city mixer.
Interesting.

I wonder why.

I was just thinking of using your Mod and adding in the POI's.

I guess I'll see for myself soon enough.

 
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