PC So...Is This Really Supposed to Happen on Day 5?

Yes, as SylanThunder confirmed this is/has been a 'thing.'

Looks like he was level 17 at the time.

I've seen them as early as day 4, but if not then - then it generally is from day 5 to as much as 8. Kinda bites the big one when you're doing something and they bite your head off without any notice. The only things that helps with the Dogs are: Situational Awareness; keeping stamina high, always having an 'escape route' and possibly a few more things as shown in the video the ability to drop 'barriers' of sorts. In their situation I'll generally run for quite sometime before turning around to drop any barriers.

When 'out in the open' as this is 'where' it seems to happen quite frequently - I'll generally try to keep scanning the horizon, knowing where everything is - Situational Awareness...

IE: When chopping trees, or mining nodes, even wrenching cars - I'll rotate around the object in question. Using this tactic alone I have spotted them well before they see or sense me and have 'sneaked past' many dog/wolf/bear packs! The worst ones are the 'all dog' ones without any other animal types since they're virtually silent.

 
Yes, as SylanThunder confirmed this is/has been a 'thing.'Looks like he was level 17 at the time.

I'm not sure if the sound system has changed since A13 (when I last played properly) but I've been caught out a few times by "silent" zombies. I understand sleepers being quiet or getting caught out while making noise, but several times now I've been smacked while rearranging my backpack or even hit by dogs while placing frames.

Considering both the noise dogs make while attacking you and how poorly zombies walk, a player should be able to hear just about anything coming, at least a few steps away.

 
One of the things I've noticed after putting so much time into the game is that only the player makes sound when walking. Other players, animals, zombies, nothing else makes a sound when moving. If dogs made a pattering footstep sound or bears a galloping thump when rushing towards you it would still give a warning, but not enough that it would give them away if you're doing something loud like mining metal or using power tools. Either way they only bark or roar after they've changed actions from moving to attacking. The thing with that is that the game is still in alpha and the sound system still isn't fully implemented, being a part of the currently broken and incomplete stealth system. So I'm hoping that footstep sound effects actually get put in.

 
One of the things I've noticed after putting so much time into the game is that only the player makes sound when walking. Other players, animals, zombies, nothing else makes a sound when moving. If dogs made a pattering footstep sound or bears a galloping thump when rushing towards you it would still give a warning, but not enough that it would give them away if you're doing something loud like mining metal or using power tools. Either way they only bark or roar after they've changed actions from moving to attacking. The thing with that is that the game is still in alpha and the sound system still isn't fully implemented, being a part of the currently broken and incomplete stealth system. So I'm hoping that footstep sound effects actually get put in.
I know that Sound Forge can play at least two digital sounds at the same time. I wonder what sound app TFP are using?

 
There definitely needs to be a warning before Bears attack. Dogs should make some kind of growl howl when they first spot you.

As someone that lived near a research center for Grizzly Bears, the 3 that they had in the open air environments (several acres big) you could smell them before you could see them. Bears STINK! All of the Bigfoot shows where they say, "I can smell Squatch!" It is totally bear. They are super smelly creatures. It would be cool to get a smell icon that your character noticed something stinky within 25 squares. Be it a pile of dead things/rotten meat, a silent horde up wind, or a bear.

 
Looked like good gameplay to me.

Stuff like this is necessary to keep a survival game fresh, IMO.

Sure a warning sound might be nice, but experience in this game teaches you that death often comes without warning and that's the biggest part of the challenge.

You swiftly reach a point where you can handle just about anything that doesn't catch you unprepared, so...always be prepared!

A player might call a death from such an attack unfair, I'd say it's just unlucky. That's the whole point of permadeath games...get that heart pounding when you have a close call. On my current game I was down to 1, 5, and 12 HP from various attacks/bad situations, but I always made it out with a huge smile on my face from the thrill of victory. You don't get that unless you're willing to give it all up, no matter how "unfair" the death was.

 
I got hit with the "day 5" dog pack, Luckily I was indoors when they showed up. I did get a zombie bear AND a dog pack come at me but that was later in the game.

 
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