-Holo-
New member
I haven't seen much discussions about just the sleeper system introduced in A16.
Whats the general consensus about them?
This is my take of what they brought to the game.
When I first heard about the feature, I thought it was cool, having some corpses being able to wake up, like that blue guy laying around all the places in A15.
But in A16, every indoors zombie was sleeping and they were hard to wake and stumbled up on their feets awkwardly, allowing to be blunted to death before they could come up many times.
There were decoys that were dead, but generally POI's were still and just cleared out anything visible.
(not mentioning the spawning system that spawned in zombies right behind you, or right infront of you)
in A17 Most of the sleepers seems to be sleeping up in the ceilings and shoved inside closets up to the point it was incredibly predicable and just silly attempts at jumpscares. The system felt a bit better with less zombies visible spawning in.
A18 has pretty same as in A17, but they feel even more deaf and blind. Although here they can hit you while getting up somehow, so not entirely as easy to kill them while standing up. There is also no decoy sleepers anymore ?
All in all, I think the sleepers were hugely detrimental to the game, since there are so few zombies.
walking in the streets, you know there is litterally 0 zombies in the buildings around you, (until you entered one)
so you could make all the noise in the world, and little to none zombie would hear it.
Thats my (and my friends) view's on sleepers.
Whats the general consensus about them?
This is my take of what they brought to the game.
When I first heard about the feature, I thought it was cool, having some corpses being able to wake up, like that blue guy laying around all the places in A15.
But in A16, every indoors zombie was sleeping and they were hard to wake and stumbled up on their feets awkwardly, allowing to be blunted to death before they could come up many times.
There were decoys that were dead, but generally POI's were still and just cleared out anything visible.
(not mentioning the spawning system that spawned in zombies right behind you, or right infront of you)
in A17 Most of the sleepers seems to be sleeping up in the ceilings and shoved inside closets up to the point it was incredibly predicable and just silly attempts at jumpscares. The system felt a bit better with less zombies visible spawning in.
A18 has pretty same as in A17, but they feel even more deaf and blind. Although here they can hit you while getting up somehow, so not entirely as easy to kill them while standing up. There is also no decoy sleepers anymore ?
All in all, I think the sleepers were hugely detrimental to the game, since there are so few zombies.
walking in the streets, you know there is litterally 0 zombies in the buildings around you, (until you entered one)
so you could make all the noise in the world, and little to none zombie would hear it.
Thats my (and my friends) view's on sleepers.