Moloch
New member
I've been away from 7d2d for ages now, I'm glad to be back! Though there has been a persistent issue on my server with sleeper spawns when running modded compo-pack, Darkness Falls, Ravenhearst or other maps. The issue is that sleepers in larger POI's but not exclusively larger ones do not spawn in until sometimes long after a player has began exploring said POI. Part way through exploration all the sleepers will quite literally "appear from nowhere" and most often will at least remain in "sleep mode" (until any given player might move or fire loud weapons as normal) at which time said players, depending on thier luck or stealth will then have a full POI of entities hunting them down.
While this makes for some interesting and dangerous exploration, it's clearly not as intended. The best answer I can come up with is server sync issues. Yet with only 5% of my server CPU being used most of the time and with only 30-40% of it's ram being used even during horde nights. I am at a loss to explain what the issue is.
We did have the issue resolve itself for the most part (that being "pop-in" as we've come to call it was almost entirely unnoticable) until a few of Guppy's mods were added (nothing that affected zeds or POI's overall mind you) at which point the "pop - in " issue remerged.
Clearly this is related to modding - or the stress related to using a variety of mods. Yet, I fail to see how our server in specific seems to have issues with this yet few if any I've reached out too have experienced it, and the mods in question are pretty heavily used so I fail to find myself willing to simply accept this as a mod centric issue flat out.
I've looked over server config and have had max zeds very low... I've had it very high.. no major shift. Transfer speed is set to 1,300 (max my config editor allows), and world size is 8k.
I'm stumped - I'd really prefer *not* to rollback to a lighter mod load but I have no other answers. I also cannot simply overlook this issue as it interferes with simple play.
Please advise.
More information available upon request.
While this makes for some interesting and dangerous exploration, it's clearly not as intended. The best answer I can come up with is server sync issues. Yet with only 5% of my server CPU being used most of the time and with only 30-40% of it's ram being used even during horde nights. I am at a loss to explain what the issue is.
We did have the issue resolve itself for the most part (that being "pop-in" as we've come to call it was almost entirely unnoticable) until a few of Guppy's mods were added (nothing that affected zeds or POI's overall mind you) at which point the "pop - in " issue remerged.
Clearly this is related to modding - or the stress related to using a variety of mods. Yet, I fail to see how our server in specific seems to have issues with this yet few if any I've reached out too have experienced it, and the mods in question are pretty heavily used so I fail to find myself willing to simply accept this as a mod centric issue flat out.
I've looked over server config and have had max zeds very low... I've had it very high.. no major shift. Transfer speed is set to 1,300 (max my config editor allows), and world size is 8k.
I'm stumped - I'd really prefer *not* to rollback to a lighter mod load but I have no other answers. I also cannot simply overlook this issue as it interferes with simple play.
Please advise.
More information available upon request.