Sinistermind81
Refugee
Need some help, trying to create a custom book that unlocks the ability to dismantle ammo. I have everything working except for in the skills page under perk its showing 0/0 and i want it to show 0/1. any help would be great.
https://github.com/MerQSquadGaming/SinMod-7DTD-A18/tree/devMode/SinModAmmo
here is the link to my full code.
I have tried many different combinations of values but cant get anthing but 0/0 to show ingame....
https://github.com/MerQSquadGaming/SinMod-7DTD-A18/tree/devMode/SinModAmmo
here is the link to my full code.
Code:
<SinModAmmo>
<append xpath="/progression/skills">
<skill name="skillAmmoDismantle" parent="attBooks" name_key="perkAmmoDismantle0Name" desc_key="perkAmmoDismantle0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_scrap">
<effect_group/>
</skill>
</append>
<append xpath="/progression/perks">
<perk name="perkAmmoDismantle" parent="skillAmmoDismantle" max_level="1" base_skill_point_cost="0" desc_key="Unlocks the ability to dismantle ammo at workbench." long_desc_key="perkAmmoDismantleLongDesc" icon="ui_game_symbol_scrap">
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1" value="1" tags="dismantle9mmBulletBall,dismantle9mmBulletAP,dismantle9mmBulletBallHP,dismantle44MagnumBulletBall,dismantle44MagnumBulletAP,dismantle44MagnumBulletHP,dismantle762mmBulletBall,dismantle762mmBulletAP,dismantle762mmBulletHP,dismantleShotgunShell,dismantleShotgunSlug,dismantleShotgunBreachingSlug"/>
</effect_group>
</perk>
</append>
</SinModAmmo>
Code:
<item name="bookAmmoDismantle">
<property name="Extends" value="schematicMaster" />
<property name="CustomIcon" value="bookAmmoDismantle" />
<property name="DescriptionKey" value="dismantleammo"/>
<property name="Stacknumber" value="20"/>
<property name="EconomicValue" value="500"/>
<property name="Unlocks" value="perkAmmoDismantle"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="read_skillbook"/>
<property name="Sound_in_head" value="true"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAmmoDismantle" level="1"/>
<!-- level="-1" sets a perk to max level -->
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAmmoDismantle" level="1">
<requirement name="PerksUnlocked" skill_name="skillAmmoDismantle" operation="GTE" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
<requirement name="PerksUnlocked" skill_name="skillAmmoDismantle" operation="GTE" value="1"/>
</triggered_effect>
</effect_group>
</item>