PC Should Salvage Operations improving scrapping in inventory?

Sjustus548

Refugee
I would like to see Salvage Operations improve the aspect of scrapping things in your inventory such as items made of brass, lead, and iron.  Right now you lose 25% of the resources from an item if you choose to scrap it.  Each point in Salvage Operations should improve this by 5% each point so at 5 points it is no longer a waste to scrap items to save space.  Also it would be great if each point also reduced the scrap time by a certain percentage so you can scrap even faster, maybe 10% faster each point or so.  To me these changes would make sense to include in the Salvage Operations perk but what does everyone else think?

 
I would like to see Salvage Operations improve the aspect of scrapping things in your inventory such as items made of brass, lead, and iron.  Right now you lose 25% of the resources from an item if you choose to scrap it.  Each point in Salvage Operations should improve this by 5% each point so at 5 points it is no longer a waste to scrap items to save space.  Also it would be great if each point also reduced the scrap time by a certain percentage so you can scrap even faster, maybe 10% faster each point or so.  To me these changes would make sense to include in the Salvage Operations perk but what does everyone else think?
I like it.

 
Each point in Salvage Operations should improve this by 5% each point so at 5 points it is no longer a waste to scrap items to save space.
Disagree. Maybe increase 1 or 2% per point, but not up to 100%. Inventorymanagement and saving slots by scraping imho is a gameplay mechanic in the game you have to choose by the loss of material. If you can scrap with 100%, you basically can also remove all the brass items and replace them with already scrapped brass (they afaik don't have any use anyway). It would also lower the value of the forge.

But speed increase is fine.

 
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Disagree. Maybe increase 1 or 2% per point, but not up to 100%. Inventorymanagement and saving slots by scraping imho is a gameplay mechanic in the game you have to choose by the loss of material. If you can scrap with 100%, you basically can also remove all the brass items and replace them with already scrapped brass (they afaik don't have any use anyway). It would also lower the value of the forge.

But speed increase is fine.
Eh, I get where you're coming from... I actually thought about that too.  But, by the time you get to Salvage 5, inventory management isn't really that much of an issue any way.

 
If you can scrap with 100%, you basically can also remove all the brass items and replace them with already scrapped brass
The brass items have non-trivial additional value until you have spent all the points to get Salvage Operations 5. At that point under OP's idea, sure, a brass trophy can be scrapped immediately and I guess one way of looking at it is that brass trophies are then worthless. But it took considerable cost (both direct cost and opportunity cost) to make that happen. It's no reason to remove the brass items from the game for everybody.

 
But, by the time you get to Salvage 5, inventory management isn't really that much of an issue any way.
Huh? When exactly do you come to salvage operation 5?

Imho it's the other way round. I'm in lategame and we have way enough brass and lead. But if we go looting, our inventories are still overfilled. So i scrap that stuff even with the loss, because we don't need it that urgent anyway. Even from the start it's easier to melt dukes, than to rely on found brass items AND wasting inventory space by wanting to sequeeze out the most of them.

If you think the inventory managment ist too anoying, use a bigger bagpack mod, but don't mess with gamemechanics.

Alternative: If you want to make the salvage op skill more "worth", reduce the base scrapping to 50% and increase it by 5% for every salvage op level. ;)

 
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Huh? When exactly do you come to salvage operation 5?
Depends on the game and how I'm building that particular game.   Since I don't generally do a perception build, I don't get it till late.

But if we go looting, our inventories are still overfilled
 Me too.... but by that point, I have a vehicle which has tons of storage making it far less of an issue.

So i scrap that stuff even with the loss, because we don't need it that urgent anyway. Even from the start it's easier to melt dukes, than to rely on found brass items AND wasting inventory space by wanting to sequeeze out the most of them.
So if its not that big a deal, why are so vehemently opposed to the idea?   To me it feels like a cool reward for someone that perks into perception.   

 
 Me too.... but by that point, I have a vehicle which has tons of storage making it far less of an issue.
Yeah, works for small POIs but if you loot larger POIs you don't want to run back all the way to your vehicle once your inventory is full and then go back.

So if its not that big a deal, why are so vehemently opposed to the idea?   To me it feels like a cool reward for someone that perks into perception.   
Because it breaks balance. It reduces the value of inventory management and also the value of melting it in a forge (also the management of the forge. It's way easier to melt 3000 brass than various stacks of different items). Imho there should be a disadvantage for scraping in inventory over the advantage over saving space. Decrease the loss by a skill, ok. Decrease the loss to zero - bad.

It just makes the game even more simple. The primary intention here was to save backpack space. If you want more space, use a mod, introduce a skill that increases inventory size (even further than the encumbered slots), introduce a skill that increases stacking size, add different backpacks with different sizes (and maybe movement debuff for bigger ones), but don't mess with scraping mechanics. There should be a decission made, wether you keep the items for best value but waste inventory slots, or scrap them with loss to save space. It may be improved, but never lossless.

General notice: Many people complaining about the game getting more and more simplified. Others just want to simplify it even further.

 
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Whether or not it decreases loss from scrapping, just making scrapping faster would be great to add to salvage ops, any other perk, or as a new perk with perhaps some other functionality.

With all the qol stuff we get from perks, reducing scrap time just makes sense to be SOMEWHERE in the perk tree.

 
Nobody's talking 100% scraping, it is pointless, but when you scrap a weapon it would be nice to get at least 10 out of 12 pieces, so like 80%.

 
Nobody's talking 100% scraping, it is pointless, but when you scrap a weapon it would be nice to get at least 10 out of 12 pieces, so like 80%.
Erm... Was part of the OP's suggestion.

Each point in Salvage Operations should improve this by 5% each point so at 5 points it is no longer a waste to scrap items to save space.
That said, increasing scrapping speed by a little and shaving 1%-2% off the lost material per point invested would be nice.

 
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