SG1-09
New member
Hi everyone! 
Here are my first two POIs that have been updated for alpha 21 and the latest one that arrived this month. I've been using the game's editor for a while now, and have spent many relaxing moments creating POIs.
The 7 days to die Community is contributing more and more additional contents for everyone to enjoy, and I hope it never stops. I'm proud to contribute too, and I greatly appreciate what TFP brings to each alpha, especially the many varieties of blocks.
Anyway, here's my "triptych":
Â
Club Hotel
Download link : https://www.nexusmods.com/7daystodie/mods/1334

Harold Fetchkick Asylum
Download link : https://www.nexusmods.com/7daystodie/mods/2316

Epidemic Playland
Download link : https://www.nexusmods.com/7daystodie/mods/4189

I'm not sure if I'll be creating any new POIs, but I sincerely intend to continue updating these three creations, and of course I've already got lots of ideas for improving them. Maybe some variations.
My biggest challenge will be to optimize the biggest one.
>>> Feel free to report any issues, floating or missing blocks/textures, enemy spawn bugs, etc.
Have fun!

Here are my first two POIs that have been updated for alpha 21 and the latest one that arrived this month. I've been using the game's editor for a while now, and have spent many relaxing moments creating POIs.
The 7 days to die Community is contributing more and more additional contents for everyone to enjoy, and I hope it never stops. I'm proud to contribute too, and I greatly appreciate what TFP brings to each alpha, especially the many varieties of blocks.
Anyway, here's my "triptych":
Â
Club Hotel
Download link : https://www.nexusmods.com/7daystodie/mods/1334

Harold Fetchkick Asylum
Download link : https://www.nexusmods.com/7daystodie/mods/2316

Epidemic Playland
Download link : https://www.nexusmods.com/7daystodie/mods/4189

I'm not sure if I'll be creating any new POIs, but I sincerely intend to continue updating these three creations, and of course I've already got lots of ideas for improving them. Maybe some variations.
My biggest challenge will be to optimize the biggest one.

>>> Feel free to report any issues, floating or missing blocks/textures, enemy spawn bugs, etc.
Have fun!
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