I have several questions (Unsure if proper decorum, didn't want to make tons of individual posts for each question, would feel like spamming)
If possible, you can answer one, several, or all, if you have the answer(s) ~
1.) Is it somehow possible to move storage boxes after placement?
~ I can move some things after the 'claim block' is placed, such as the workbench, but can't seem to move emptied storage boxes. Frustrating, because it discourages moving (or even rearranging) my base after having placed iron or steel storage boxes.
2.) Is it possible to adjust the ground height/slopes?
~ I know I can 'flatten' natural sloped ground by placing blocks over it, and I can place (in example) full topsoil ground blocks, but can't seem to modify the ground height afterwards. For instance, if I want to restore a sloped ground after flattening it as described, I can't seem to. Or, if I want to restore a sloped driveway after a vehicle exploded, which left a deformed hole, I can't. And, damaging placed ground blocks, to say... 10/100 block health so they're reduced in height, isn't quite the solution I'm looking for.
3.) Is it possible to 'edit' placed map markers?
~ Maybe I'm missing something, but after placing a permanent map marker, I don't see any way to edit the markers (edit the name or symbol). Even deleting map markers can sometimes be complicated, because if I place several unnamed map markers close together, each using the same symbol, differentiating the makers to delete a specific marker is possible, but complicated / a chore.
4.) How does the trader restock day work?
~ The trader inventory 'seems' the same for several days, even though the restock day continues counting on. It's unclear how frequent the trader's inventory actually restocks.
5.) What's the max lootstage for the latest version (I have version 1.2)?
~ I've seen youtube videos suggesting 289 as the max lootstage, even though the player stats might surpass that, but those videos were for 7 days alpha.
6.) What does chunk persistence really mean, and how does it work?
~ The description suggests "chunks" will "reset" over time.
So, does that 'exclude' everything in the claim block area and/or bedroll area?
What's a chunk?
And... what exactly gets reset? Everything?
If I accidentally or intentionally destroyed something (like an ATM machine, or a wall of a POI point of interest), or place a storage chest, and it's outside of my land claim block area, eventually that will reset?
Do I have to stay away from that "chunk" for awhile for that chunk to reset, or does travelling past that chunk frequently keep it from being reset?
In the new game settings, does Chunk Reset Time "Disabled" take precedence over Chunk Persistence "Short" ?
7.) What does the Scavenger Armor Set Bonus: "Find better quality loot" mean now?
~ Does that just increase the loot stage by some value or percentage? Or, in the old version of 7 Days, items like armor and weapons used to have different quality numbers, such as 25 .. or 127 etc., but now it's more refined, 1 through 6... So, the "find better quality loot" would only increase the armor/weapon quality found? Or does it do something different altogether?
8.) The Rouge Hood gives a "Loot Bonus", what's that?
~ The terminology is a bit confusing/inconsistent, there's "Lootstage", "Loot Bonus", and "Find better quality loot" ... all the same thing?
Thank you!
If possible, you can answer one, several, or all, if you have the answer(s) ~
1.) Is it somehow possible to move storage boxes after placement?
~ I can move some things after the 'claim block' is placed, such as the workbench, but can't seem to move emptied storage boxes. Frustrating, because it discourages moving (or even rearranging) my base after having placed iron or steel storage boxes.
2.) Is it possible to adjust the ground height/slopes?
~ I know I can 'flatten' natural sloped ground by placing blocks over it, and I can place (in example) full topsoil ground blocks, but can't seem to modify the ground height afterwards. For instance, if I want to restore a sloped ground after flattening it as described, I can't seem to. Or, if I want to restore a sloped driveway after a vehicle exploded, which left a deformed hole, I can't. And, damaging placed ground blocks, to say... 10/100 block health so they're reduced in height, isn't quite the solution I'm looking for.
3.) Is it possible to 'edit' placed map markers?
~ Maybe I'm missing something, but after placing a permanent map marker, I don't see any way to edit the markers (edit the name or symbol). Even deleting map markers can sometimes be complicated, because if I place several unnamed map markers close together, each using the same symbol, differentiating the makers to delete a specific marker is possible, but complicated / a chore.
4.) How does the trader restock day work?
~ The trader inventory 'seems' the same for several days, even though the restock day continues counting on. It's unclear how frequent the trader's inventory actually restocks.
5.) What's the max lootstage for the latest version (I have version 1.2)?
~ I've seen youtube videos suggesting 289 as the max lootstage, even though the player stats might surpass that, but those videos were for 7 days alpha.
6.) What does chunk persistence really mean, and how does it work?
~ The description suggests "chunks" will "reset" over time.
So, does that 'exclude' everything in the claim block area and/or bedroll area?
What's a chunk?
And... what exactly gets reset? Everything?
If I accidentally or intentionally destroyed something (like an ATM machine, or a wall of a POI point of interest), or place a storage chest, and it's outside of my land claim block area, eventually that will reset?
Do I have to stay away from that "chunk" for awhile for that chunk to reset, or does travelling past that chunk frequently keep it from being reset?
In the new game settings, does Chunk Reset Time "Disabled" take precedence over Chunk Persistence "Short" ?
7.) What does the Scavenger Armor Set Bonus: "Find better quality loot" mean now?
~ Does that just increase the loot stage by some value or percentage? Or, in the old version of 7 Days, items like armor and weapons used to have different quality numbers, such as 25 .. or 127 etc., but now it's more refined, 1 through 6... So, the "find better quality loot" would only increase the armor/weapon quality found? Or does it do something different altogether?
8.) The Rouge Hood gives a "Loot Bonus", what's that?
~ The terminology is a bit confusing/inconsistent, there's "Lootstage", "Loot Bonus", and "Find better quality loot" ... all the same thing?
Thank you!
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