(shoutout to JSS https://www.google.com/search?client=firefox-b-1-d&q=JSS+7days) and mjrice.
I've change the Just Survive Somehow (JSS) mod and made my own, personal character class mod. Now, I'm trying to choose what quality the items that spawn come out as. Can someone help me out? What do I add or change? Please, and thank you.
<block name="SMG Suitcase">
<property name="DisplayType" value="blockHardened" />
<property name="Material" value="Mcloth"/>
<property name="LightOpacity" value="0"/>
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="Shape" value="ModelEntity"/>
<property name="CustomIcon" value="cntFetchQuestSatchel"/>
<property name="Model" value="Entities/LootContainers/loot_satchelPrefab"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MaxDamage" value="1"/>
<property name="CreativeMode" value="None"/>
<property name="StabilityIgnore" value="true" /> <!-- gravity shmavity -->
<drop event="Destroy" name="gunSMG5" count="1"/>
<drop event="Destroy" name="ammo9mmBullet" count="180"/>
</block>
I've change the Just Survive Somehow (JSS) mod and made my own, personal character class mod. Now, I'm trying to choose what quality the items that spawn come out as. Can someone help me out? What do I add or change? Please, and thank you.
<block name="SMG Suitcase">
<property name="DisplayType" value="blockHardened" />
<property name="Material" value="Mcloth"/>
<property name="LightOpacity" value="0"/>
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="Shape" value="ModelEntity"/>
<property name="CustomIcon" value="cntFetchQuestSatchel"/>
<property name="Model" value="Entities/LootContainers/loot_satchelPrefab"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MaxDamage" value="1"/>
<property name="CreativeMode" value="None"/>
<property name="StabilityIgnore" value="true" /> <!-- gravity shmavity -->
<drop event="Destroy" name="gunSMG5" count="1"/>
<drop event="Destroy" name="ammo9mmBullet" count="180"/>
</block>