Server process got killed in Linux server. Please help.

wenhehui

Refugee
Hi there,

I brought a cloud server and want to setup the server to play with my friend. I used to have a windows server which worked fine. This time I got a Linux server.

after I enter "./startserver.sh -configfile=./serverconfig.xml" the process get started. However, half minute later it got killed like:

"./startserver.sh: line 37: 6495 Killed ./7DaysToDieServer.x86_64 -logfile $SERVERDIR/7DaysToDieServer_Data/output_log__`date +%Y-%m-%d__%H-%M-%S`.txt -quit -batchmode -nographics -dedicated $PARAMS".

here is the log:

https://pastebin.com/nC3ah1AB

Would anyone please help? Thanks a lot.

 
Last edited by a moderator:
... and only 1 core at base speed of 2.5Ghz available for the game. Not sure, but that might also be problematic even if the RAM is increased greatly, though it won't prevent the game from starting.

 
Last edited by a moderator:
If I startup a server with an 8K world, memory consumption jumps to about 3.5GB. You can at least start a 4k or 8k server if you only have 4GB.

If you are running Windows, then you need more because Winbloze itself takes a huge chunk of resources, so now you need a good 8K to get your server to start and run.

If you want bigger worlds, you add a lot more memory. My server with a 12K world takes about 10.5GB at startup. Last time I ran a 16K world, the server was using more than 16GB ram give or take. I ended up putting 32GB in the box and memory problems all went away.

 
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