Server loading issue

Anakha

Refugee
I am having an issue loading a server after an impromptu shutdown with no one on the server. 

The key part from the log is this.

2020-08-21T11:36:13 29.125 INF createWorld: NitroGenMap1, HFAZ, GameModeSurvival
2020-08-21T11:36:13 29.126 INF Occlusion: Disabled
2020-08-21T11:36:13 29.180 INF Started thread ChunkCalc
2020-08-21T11:36:13 29.180 INF Started thread ChunkRegeneration
2020-08-21T11:36:13 29.275 INF World.Load: NitroGenMap1
2020-08-21T11:36:13 29.280 ERR Invalid magic bytes in world header
2020-08-21T11:36:13 29.280 WRN Failed loading world header file: C:\Users\Tristan\AppData\Roaming/7DaysToDie/Saves/NitroGenMap1/HFAZ/main.ttw
2020-08-21T11:36:13 29.284 INF Trying backup header: C:\Users\Tristan\AppData\Roaming/7DaysToDie/Saves/NitroGenMap1/HFAZ/main.ttw.bak
2020-08-21T11:36:13 29.287 INF Failed reading weather data from world header
2020-08-21T11:36:13 29.297 INF BloodMoon SetDay: day 35, last day 28, freq 7, range 0
NullReferenceException: Object reference not set to an instance of an object
  at SleeperVolume+SpawnPoint.Read (System.IO.BinaryReader _br, System.Int32 _version) [0x00059] in <bb2961016a004bd4bf77288a67df32f1>:0
  at SleeperVolume.Read (System.IO.BinaryReader _br) [0x001d5] in <bb2961016a004bd4bf77288a67df32f1>:0
  at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <bb2961016a004bd4bf77288a67df32f1>:0
  at World+<LoadWorld>d__62.MoveNext () [0x003e4] in <bb2961016a004bd4bf77288a67df32f1>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<createWorld>d__178:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)

2020-08-21T11:36:13 29.373 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
  at AstarManager.Awake () [0x0005a] in <bb2961016a004bd4bf77288a67df32f1>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AstarManager:Init(GameObject)
<createWorld>d__178:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)

2020-08-21T11:36:14 30.200 INF Weather Packages Created FROM BIOMES
2020-08-21T11:36:14 30.200 INF createWorld() done
NullReferenceException: Object reference not set to an instance of an object
  at NetPackageWorldInfo.PrepareWorldHashes () [0x00015] in <bb2961016a004bd4bf77288a67df32f1>:0
  at GameManager+<StartAsServer>d__137.MoveNext () [0x0029a] in <bb2961016a004bd4bf77288a67df32f1>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0
 
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)

The server booting seems to stop at that point, my hard drive gets no movement and it seems to lock up here.  I have replaced the main.ttw from the original files but it doesn't seem to change the loading.

https://pastebin.com/UMjLpwji

 
Looks like the region data is corrupted. If you can find the specific file it's loading and wipe it, that will probably fix it.  Hard to say which one that is from the log data though.

 
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