Hello fellow Players,
Me and a couple of friends rented a dedicated server, and we had a pretty good time playing but with a couple of server crashes.
This is the last log entry before the crashes:
Its a linux based server (4,5gigs of ram approximately, with a maximum of 6 players.)
Usually the server did start right after the crash, but this time it did not start at all.
I deleted some names from the log because of privacy.
This is the log entry every time i try to start it. In my opinion the World files are somehow corrupted because of the crash. I tried to reinstall the server but no luck.
Is there any chance that we can play this World again?
Me and a couple of friends rented a dedicated server, and we had a pretty good time playing but with a couple of server crashes.
This is the last log entry before the crashes:
Code:
eac_server.so [x64] :: OnLoad()
mono_fdhandle_insert: duplicate File fd 0
Receiving unhandled NULL exception
#0 0x007fe995d7d42a in abort
#1 0x007fe9936e112c in mono_dl_fallback_unregister
#2 0x007fe9936f14d8 in monoeg_g_logv
#3 0x007fe9936f156b in monoeg_g_log
#4 0x007fe9936d434c in mono_reflection_get_custom_attrs_data
#5 0x007fe993621b6d in mono_unity_jit_cleanup
#6 0x007fe99364cc5e in mono_install_unhandled_exception_hook
#7 0x00000040331165 in (wrapper managed-to-native) System.IO.MonoIO:Open (char*,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,System.IO.FileOptions,System.IO.MonoIOError&)
Usually the server did start right after the crash, but this time it did not start at all.
Code:
2020-01-01T18:24:02 85.906 INF Started thread SaveChunks /home/users/***/***/game/7d2d_26905/.local/share/7DaysToDie/Saves/Hizoni Mountains/kotorek/Region
EndOfStreamException: Attempted to read past the end of the stream.
at PooledBinaryReader.ReadByte () [0x00008] in <5db1b98a7f084ae580ac27893e46e92b>:0
at DecoManager.load (System.String _filePath) [0x00020] in <5db1b98a7f084ae580ac27893e46e92b>:0
at DecoManager+<OnWorldLoaded>d__34.MoveNext () [0x00271] in <5db1b98a7f084ae580ac27893e46e92b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <316842062a1e4ad6b2fee7b9fe26257b>:0
(Filename: <5db1b98a7f084ae580ac27893e46e92b> Line: 0)
This is the log entry every time i try to start it. In my opinion the World files are somehow corrupted because of the crash. I tried to reinstall the server but no luck.
Is there any chance that we can play this World again?