enkephalin07
New member
I'd like to develop a client-side UI enhancement that could benefit many players. However I'd like to hear perspectives on whether and how this benefit could advantage a player over other players without it; something I would avoid if possible.
The first stage of the mod would be to add visual representation of the game's speech and audio cues in the form of various speech bubbles, with the length and direction of the tail indicating relative direction and distance of the source. I know there's some software that helps deaf gamers enjoy games, but I think something integrated with the game would be better, and would be helpful for players who need to turn sound off out of consideration for others and/or the need to stay alert for sounds in their real environment.
The 2nd stage would be to unshackle the dialog interface, so it would be possible to interact with NPC's without losing the freedom to navigate and interact with the rest of the environment. The ADV-style, face front dialog windows are good for ADV and turn-based games, but out of place for 3D sandbox. This would prepare for the 3rd stage, introducing the need and providing the ability to engage in critical interactions with NPCs while under crisis conditions. While I don't expect this to be perfectly seamless, I want it to be agile enough that a player gaining proficiency in using it can defend themselves against situational threats with added inter-character drama.
The first stage of the mod would be to add visual representation of the game's speech and audio cues in the form of various speech bubbles, with the length and direction of the tail indicating relative direction and distance of the source. I know there's some software that helps deaf gamers enjoy games, but I think something integrated with the game would be better, and would be helpful for players who need to turn sound off out of consideration for others and/or the need to stay alert for sounds in their real environment.
The 2nd stage would be to unshackle the dialog interface, so it would be possible to interact with NPC's without losing the freedom to navigate and interact with the rest of the environment. The ADV-style, face front dialog windows are good for ADV and turn-based games, but out of place for 3D sandbox. This would prepare for the 3rd stage, introducing the need and providing the ability to engage in critical interactions with NPCs while under crisis conditions. While I don't expect this to be perfectly seamless, I want it to be agile enough that a player gaining proficiency in using it can defend themselves against situational threats with added inter-character drama.