Specifically trying to understand what the game considers a "volume" in relation to the below setting:
<property name="BedrollDeadZoneSize" value="45"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
I've been attempting to figure this out so i can set the setting appropriately for the server me & some friends are playing on but I've been unable to determine what it considers a volume. A specific case of what we're trying to do is a few players are trying to have a communal base in one of the Dishong Tower buildings but are unclear as to where to place their bed rolls so that the entire building will be non-spawnable once it has been fully cleared, which is a serious undertaking in itself. We've been unable to figure out if the entire building is one big volume, if each floor and/or room are individual volumes and if so, does the range limit of the bedroll dead-zone apply to the Z axis as well?
If anyone has any insight or knowledge of how the game engine defines this it would be greatly appreciated as our server is setup in a factioned PVP setup, so living in the larger buildings would be ideal for having sufficient room to work with each other while also blending in with your surroundings to not expose yourself to the other factions.
<property name="BedrollDeadZoneSize" value="45"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
I've been attempting to figure this out so i can set the setting appropriately for the server me & some friends are playing on but I've been unable to determine what it considers a volume. A specific case of what we're trying to do is a few players are trying to have a communal base in one of the Dishong Tower buildings but are unclear as to where to place their bed rolls so that the entire building will be non-spawnable once it has been fully cleared, which is a serious undertaking in itself. We've been unable to figure out if the entire building is one big volume, if each floor and/or room are individual volumes and if so, does the range limit of the bedroll dead-zone apply to the Z axis as well?
If anyone has any insight or knowledge of how the game engine defines this it would be greatly appreciated as our server is setup in a factioned PVP setup, so living in the larger buildings would be ideal for having sufficient room to work with each other while also blending in with your surroundings to not expose yourself to the other factions.
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