Secondary attack on zombies

Mister Forgash

New member
[I searched for 'Zombie Attack' for a few pages and a few other things before starting this thread, hopefully not beating a dead horse here.]

Keeping my expectations as dreams for this, but I'd really like just a little more variety in melee combat, I doubt the pimps will be adding any content that would add a need for more animations, but [I think] I'd really like to see a secondary attack for the zombies, or perhaps just some of them. My proposal is a 'lunge' based attack, probably having the zombie slow down a moment as the wind-up, then stagger forward in a burst of speed, then fall forwards when attacking with an increased chance of inflicting a stun. The effect hopefully gives the zombie an attack that, minus the wind-up, feels like it has longer range but also would add some more of those 'Haha, clumsy zombie.' moments (I love those), while still being dangerous, and making the melee-range dance just a little more dicey and a bit less predictable.

Maybe there's already something in the works. Or maybe it'll be in a sequel. 

 
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If done well, this could be nice.  Of course, zombies are standing forward to attack after being hit far more in 1.0 and there have already been people complaining about that.  I also am not a fan of this happening so often.  So not sure how much people would want a lunge attack, at least unless it is tied to only one zombie type.  But maybe some other type would be good.

 
[I searched for 'Zombie Attack' for a few pages and a few other things before starting this thread, hopefully not beating a dead horse here.]

Keeping my expectations as dreams for this, but I'd really like just a little more variety in melee combat, I doubt the pimps will be adding any content that would add a need for more animations, but [I think] I'd really like to see a secondary attack for the zombies, or perhaps just some of them. My proposal is a 'lunge' based attack, probably having the zombie slow down a moment as the wind-up, then stagger forward in a burst of speed, then fall forwards when attacking with an increased chance of inflicting a stun. The effect hopefully gives the zombie an attack that, minus the wind-up, feels like it has longer range but also would add some more of those 'Haha, clumsy zombie.' moments (I love those), while still being dangerous, and making the melee-range dance just a little more dicey and a bit less predictable.

Maybe there's already something in the works. Or maybe it'll be in a sequel. 
Lungs, bites, grapples, charging and falling over. 

And he'll even so something like slashing, climbing animations.  

Imagine if 1 out if every 5 feral zombies could climb walls.... that would be scary. 

Crawlers leaping at you

Cops doing a hose spray of puke. 

Spiders biting and slashing. . 

Ferals being cracked as normal 

But at the same time players need it too. I don't think the game needs to be like dying light but at least something like Skyrim or Morrowind

Attack a few new animations, power attacks with a few animations, combos from hitting a target. Blocking for bandits and lightly for zombies. 

 
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