Bonedaddy48
Refugee
Screamers are out of control. On day 3 on new game. Have very little ammo and doing tier 2 quests. 2 screamers pop up when I start a quest. They scream up more screamers, etc. this is ridiculous and needs to be fixed.
- The activity level required to trigger is 25%. A single campfire burning fuel with no other activity takes over an hour to hit 25%.
- Once that triggers, it then has a 20% chance to spawn a screamer.
- If nothing spawns, reset activity level, and wait 4 minutes without accumulating additional activity level.
- Repeat activity level build up, the 20% chance, and the 4 minute cooldowns until one spawns.
- When one does spawn, wait 22 minutes for a long cooldown before starting over.
I think HeatMapTime is real time as well.You all got me curious, so here is my question. If "HeatMapTime" is per world time hour, and crafting timer is per real time hour,
then does that mean that, a 90min game heats up at 125% the speed of 120 min game, 60 min game twice as fast, and 30 min game
is nearly 4 times as fast. So say for a 60 minute game I can use my forge twice as long as a 60 minute game before I get Screamers.
I only use my campfire, for just under ten mins real time max, same for my forge and the other stations, then I go do something else.
I ask because the only two screamers, I have seen were part of a POI spawn. For me 1 hour ingame time is 5 mins. for 60 mins that would
mean every 2.5 minutes on the crafting timer.
It wasn't always so and they didn't always spawn in pairs until 1.0, but this is a MP game, so I assumed they were made ridiculous in an effort to spice things up for teams.this is ridiculous and needs to be fixed
True. There's nothing special about them anymore. I hadn't thought about that. Something might be reserved for special encounters, but nothing has been. Nothing stands out when unique zombies are treated like just another zombie variant.Screamers are just par for the course now