save migration

moons

Refugee
im a new player, and i started on 2.0, i really love this game and its mechanics, the gameplay updates are cool and all, BUT PLEASE GIVE US A WAY TO MIGRATE SAVES, PLEASE. i dont want to downgrade or upgrade each time i use a different save.
 
It simply is not possible. There are too many changes to core code. It's going to be a thing until the game has finished Alpha development, which is expected to occur with update 4.0.
 
You guys kill my world with every update now I did a new 2.0 world and play a lot with it and my world is stuck in initializing world I know this would happen but you can't provide it because your game is trash It can be simple fixed if you can copy your world in console but it's not happen now my world is gone again
Please make a option to copie your world on console it can't be that hard to do that
 
yes i understand that the core code gets changed alot, but this is a core mechanic, the game is borderline unplayable, and HIGHLY unattractive to new players if they knew about the game's ■■■■ saving system
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besides, its taken us from 11 years to reach 2.0 will it take another 11 to reach 4.0?
 
Alpha? You sale it as a beta you not better then telltale
TellTale sold Alpha 14.7 as a full complete release. Which is a large reason why it was doomed to never be updated past getting some Alpha 15 content, and maybe a couple of tidbits from Alpha 16.

TFP sold v1.0 (Alpha 22) as pre-release software. That isn't an Alpha/Beta label. It just means that the game isn't finished, and bears no notation on Alpha/beta state. In reality though, it is still very much in the Alpha stage of development as several core features are still a work in progress, or not even implemented yet.

Before you were even able to purchase the game, TFP made this very clear in their news information regarding the release.
 
TellTale sold Alpha 14.7 as a full complete release. Which is a large reason why it was doomed to never be updated past getting some Alpha 15 content, and maybe a couple of tidbits from Alpha 16.

TFP sold v1.0 (Alpha 22) as pre-release software. That isn't an Alpha/Beta label. It just means that the game isn't finished, and bears no notation on Alpha/beta state. In reality though, it is still very much in the Alpha stage of development as several core features are still a work in progress, or not even implemented yet.

Before you were even able to purchase the game, TFP made this very clear in their news information regarding the release.
You clearly sell it as a 40 bucks game the only thing you put in is The game is still in development but yeah every game that get support is still in development that explain nothing and clearly why is it that hard to prevent bugs like this?
 
You clearly sell it as a 40 bucks game the only thing you put in is The game is still in development but yeah every game that get support is still in development that explain nothing and clearly why is it that hard to prevent bugs like this?

If you ever learn programming you will likely know. The bigger the program, the more bugs are hiding in it.

No reasonably large program in your library will ever be completely bugfree. I can guarantee you there are still bugs in all of them, many of them just occur in very special situations only. Example: Every few years a security bug is found in the windows or linux operating system that hid there for more than 5 years, I remember one having been there for over 10 years.

The crux in finding bugs is the number of people looking for the bugs. All game developers have people who will do nothing but search for bugs. TFP has maybe 10 and they probably find more bugs than 1000 players. But that is nothing against 100.000 players randomly looking for more bugs by just playing the game and doing stuff the internal bug searchers never considered to do.
 
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