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Sam's Sustainable Forestry - Reduce Tree Seeds / Tree Farms - A20, Server-Side

The mod is called tree drops by red eagle LXIX on 7daystodiemods.com. Thank you in advance
Well I put both mods on together and cut down a bunch of trees, and it looks like they are working together just fine. I went over my code and it should be compatible with RELXIX's as they modify different blocks, and mine is very specific about only modifying the seed drops, not all drops in the general.

Bear in mind the drop rate on RELXIX's additions is very low - 1 in 50 for feathers, 1 in 400 for honey, 1 in 380 for eggs.. I did have to cut down a lot of trees to actually get a drop.

If you want to increase these probabilities, you can change the values inside RELXIX's blocks.xml, where it specifies prob=".01875" for example.

 
Thank you very much for testing the 2 mods together i bumbped up the numbers really high to confirm that it does indeed work i was just really unlucky before i messaged on the forum i have setting above what are default already and cut down like 200 trees and got nothing XD

 
Thank you very much for testing the 2 mods together i bumbped up the numbers really high to confirm that it does indeed work i was just really unlucky before i messaged on the forum i have setting above what are default already and cut down like 200 trees and got nothing XD
Well, glad it's working in the end :)

 
Code:
Unfortunately, the ghost trees still exist, regardless of whether I only have the mod on them or whether I also reduce the trees in the biome. it's always when you look in a certain direction. you can see it even if you only see the shadow of the tree on the ground. oh yes, and dead tree seeds only have 50 points, which can be destroyed more quickly by the bush seeds.
 
Unfortunately, the ghost trees still exist, regardless of whether I only have the mod on them or whether I also reduce the trees in the biome. it's always when you look in a certain direction. you can see it even if you only see the shadow of the tree on the ground. oh yes, and dead tree seeds only have 50 points, which can be destroyed more quickly by the bush seeds.



Can you try disabling Occlusion from the Main Menu > Video Settings? Occlusion + Trees are a known issue in vanilla.

Also, I'll update the hitpoints for the dead tree sapling when I get 5 minutes and give you a shout to download the updated version.

 
Okay I haven't tested this thoroughly yet so I'm not going to update the main download link, but here's an updated version: https://downgit.github.io/#/home?url=https://github.com/saminal1/samsmods/tree/dev/SSustainableForestry

I've replaced the model for the 'Dead' Sapling, treeDeadPineLeaf (which is a shape/mesh/texture) with treePlainsTree (which is a model). Hopefully this will stop the error messages; however, if the errors are being caused by trees that already exist you'll probably need to remove them if you can find them.

It's also got a fix in it for the trees in the Burnt Forest, which weren't regrowing previously.

The mod should be compatible enough to go over the top of the previous version - there are no blocks removed, only modified. However, it's always risky changing mods on an existing game so PLEASE if you do go for an update, take a backup and plan some downtime with your players so you can rollback if anything's broken. Don't say I didn't warn you.
is this the released version yet ?  i had the deco error motioned above and have tried using this version along with region and deco reset within the area of the dead trees. any who i am currently running this version and still get the dead deco issue

 
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