RevenantWit
Member
Description
This mod was built on and only meant for a 64 bit installation of 7 Days to Die.
This mod is also not EAC or save friendly. You will not be able to play an old save after installing this mod. You will need to make a new save just for this mod. It's also recommended you make a copy of your 7 Days to Die installation directory and install the mod to the copy.
Future versions of this mod still have a high chance of not being compatible with the previous version. So restarts may sometimes be required.
If you want to use my bandits and survivors in another mod they will need an NPCID.
Now that all of the above is said and out of the way I will say all of this seems to be working fine for me at this time but could use more long term testing.
Here's a list of some of the changes.
Download Links
SP/Client
S420Mod_b0.5_7Day.zip
S420Mod_b0.5_7Day+CompoPack30
S420Mod_b0.5_21Day
S420Mod_b0.5_21Day+CompoPack30
Dedicated Server
S420Mod_b0.5_7Day-Server
S420Mod_b0.5_7Day+CompoPack30-Server
S420Mod_b0.5_21Day-Server
S420Mod_b0.5_21Day+CompoPack30-Server
Installation
SP/Client
Extract the contents of the S420Mod_b0.5.zip to your 7 days installation directory
Dedicated Server
Extract the contents of the S420Mod_b0.5-server.zip to your 7 Days server installation directory
For a server both would need to be installed and don't forget to turn EAC off.
Notes
If playing on a server you will sometimes get particle effect not found errors in your log. These will not effect gameplay and can safely be ignored.
This mod was built on and only meant for a 64 bit installation of 7 Days to Die.
This mod is also not EAC or save friendly. You will not be able to play an old save after installing this mod. You will need to make a new save just for this mod. It's also recommended you make a copy of your 7 Days to Die installation directory and install the mod to the copy.
Future versions of this mod still have a high chance of not being compatible with the previous version. So restarts may sometimes be required.
If you want to use my bandits and survivors in another mod they will need an NPCID.
Now that all of the above is said and out of the way I will say all of this seems to be working fine for me at this time but could use more long term testing.
Here's a list of some of the changes.
- Greatly increased zombie spawn count in all biomes.
- Added Vivid terrain modifiers by Alphado-Jaki.
- Uses a slightly modified version of Simple UI Plus which includes the 60 slot backpack.
- Min wellness lowered to 50
- Added several admin tools and blocks including poured(nano) steel spikes and blocks and growing(multiwall) steel pillars and blocks.
- Unlocked the in game prefab editor and added a small flat world for prefab building. Just select newgame and for game mode pick edit world. Only works on sp/client.
- Added Bandit npc's and a bandit bunker. Beware of the bunker it's loaded with bandits and shows up in every town in rwg(there's only one in Navezgane)
- Added Survivor npc's. Melee survivors will follow you if you hit them and ranged survivors will follow based on proximity unless something else catches their eye. Be warned though if a melee survivor is following you when you enter the trader area they will start standing in place and try to attack you. If this happens just stay out of their way for a min and they should go back to wandering. Ranged survivors don't have this issue.
- Added zombie survivors and bandits. These are just like they sound and are zombie versions of the bandits and survivors added.
- All npcs and zombies added have there own personalized lootpool with a chance to drop what they're wearing or using
- Bandit and survivor bodies are lootable and there's no nre's with npcs in the trader area
- A starter pack is given when you first start the game.
- Punching stuff now hurts.
- Jumping now drains stamina.
- Birds and fish have been added.(beware though as there is another danger in the water now)
- Headshot's only for the zombies. (buffs should still work though. i.e. fire, spikes)
- You get a jar back when consuming foods that were made with bottled water and stews now also hydrate you.
- Coins and padlocks now scrap to brass.
- Added several new melee weapons including a katana and lucille.
- Added several new vehicles.(some are lootable and some are only wrenchable)
- Added several new crops and food. Most can also be found growing in the forests.
- Added sphereii's zombie transmogrifier for randomized zombies.
- Added Guppycur's blood moon trickle fix.
- Added junk items for more stuff to scrap.
- Added several new potted plants and randomized which one is used.
- Added a windmill for an alternate power source.
- Added a lockpick that can be used on safes.
- Added a dye station for coloring armor.
- Tires yield scrap rubber and minibike tires can now be crafted out of it.
- Added a repeating crossbow and double barrel shotgun
- Added several of TormentedEmu's fixes including the ability to open the map\inventory when on the minibike and the ability to run over zombies\animals again
- Blood moon every 21 days instaed of 7.(optional)
- Included Magoli's compo-pack.(optional)
- Two new classes can be used in the entityclasses.xml. EntityTrader and EntityTraderGod. Traders must have one of these to be a trader in this mod. EntityTrader are killable and EntityTraderGod are invincible and can't be killed(like the stock traders)
- Plus quite a few other things I'm sure I forgot Lol
Download Links
SP/Client
S420Mod_b0.5_7Day.zip
S420Mod_b0.5_7Day+CompoPack30
S420Mod_b0.5_21Day
S420Mod_b0.5_21Day+CompoPack30
Dedicated Server
S420Mod_b0.5_7Day-Server
S420Mod_b0.5_7Day+CompoPack30-Server
S420Mod_b0.5_21Day-Server
S420Mod_b0.5_21Day+CompoPack30-Server
Installation
SP/Client
Extract the contents of the S420Mod_b0.5.zip to your 7 days installation directory
Dedicated Server
Extract the contents of the S420Mod_b0.5-server.zip to your 7 Days server installation directory
For a server both would need to be installed and don't forget to turn EAC off.
Notes
If playing on a server you will sometimes get particle effect not found errors in your log. These will not effect gameplay and can safely be ignored.
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