ZaraEatsRainbows
Refugee
Hi, Just wondering if anyone knows how to regulate POI spawns using this file like used to be possible.
I'm Trying to get all the unique POI's to spawn on one map, and have less repeats, for example the last world I generated had several instances of Trailer_4 and none of Skyscrapers 1 & 4.
I know you used to be able to use the RWGmixer to do something like this
<configs>
<append xpath="/rwgmixer/prefab\_rules/prefab\_rule\[@name=wildernessGroup\]">
<prefab name="POI NAME" min_count="1" max_count="1" prob="1"
</append>
</configs>
Does anyone know if anything like this still possible in A20.5, or is there an easier way?
Cheers
I'm Trying to get all the unique POI's to spawn on one map, and have less repeats, for example the last world I generated had several instances of Trailer_4 and none of Skyscrapers 1 & 4.
I know you used to be able to use the RWGmixer to do something like this
<configs>
<append xpath="/rwgmixer/prefab\_rules/prefab\_rule\[@name=wildernessGroup\]">
<prefab name="POI NAME" min_count="1" max_count="1" prob="1"
</append>
</configs>
Does anyone know if anything like this still possible in A20.5, or is there an easier way?
Cheers