zztong
Well-known member
I use a lot of Parts. When it comes to making Tile Content (and sometimes POI Content) it would be handy to know a player's preferences when it comes to world generation. Those preferences could be expressed as Tags. That's probably unclear, so here's an example:
Imagine a Tile (rwg_tile_gateway_intersection_24) and a Part (part_minefield_01). I can place the Part on the Tile and give it a 10% chance of appearing. They would occur infrequently enough that it might catch a player sleeping, which is part of the fun, assuming the player wanted a more-deadly world. But some players don't want that kind of risk.
If during RWG execution, a player could select certain attributes such as "mines", then RWG could allow Parts with a "mines" tag to be placed.
Admittedly, this is perhaps backwards from how tags normally work as they are otherwise required, so maybe these would be "world tags" separate from "tags"?
Perhaps such world tags could be used to influence the execution of MinScripts? I'm mostly just spit-balling here.
Imagine a Tile (rwg_tile_gateway_intersection_24) and a Part (part_minefield_01). I can place the Part on the Tile and give it a 10% chance of appearing. They would occur infrequently enough that it might catch a player sleeping, which is part of the fun, assuming the player wanted a more-deadly world. But some players don't want that kind of risk.
If during RWG execution, a player could select certain attributes such as "mines", then RWG could allow Parts with a "mines" tag to be placed.
Admittedly, this is perhaps backwards from how tags normally work as they are otherwise required, so maybe these would be "world tags" separate from "tags"?
Perhaps such world tags could be used to influence the execution of MinScripts? I'm mostly just spit-balling here.