ianlee74
New member
Before starting our MP b240 game, I spent probably a full day generating seed previews to find a (high level) map that had the city & biome distribution near the center of the map that I thought would make for a good long-term game. After a couple weeks of playing now, we have found no traders other than the one that we all spawned near that was near the southern edge of the map. Tonight I finally gave in and (cheated) and explored the seed preview in detail to see if there was a trader anywhere near us. Some players were actually starting to miss quests...

(seed = 1nfiniT3P0w3r)
After spending an hour or so I found exactly 5 traders on the entire map and most of them were at extreme edges. I remember reading in another thread awhile back that someone else had pointed out that they weren't seeing more than 5 traders, also. I could live with this if they were evenly distributed around the map. However, as you can see their distribution means that a large portion of the map is unlivable if you wish to have traders as part of your game.
Is there a way to increase the number of traders generated? Is there a way to manually place a trader somewhere? Given that we have a good start in the game and everyone is a little tired of restarts at the moment, I have no moral objection to just manually placing a trader in a convenient location to add better distribution.
If the number of traders is fixed at 5 and the distribution is always this bad then the MP game is going to really be hindered on servers with lots of players. Also, in a16 it used to be alot of fun to discover a new trader during a long day of driving. Now the odds of that happening are painfully low. The nerfed commerce system in a17 is enough of a limiter for abuse that there's really no need to so severely limit the number of traders, also.

(seed = 1nfiniT3P0w3r)
After spending an hour or so I found exactly 5 traders on the entire map and most of them were at extreme edges. I remember reading in another thread awhile back that someone else had pointed out that they weren't seeing more than 5 traders, also. I could live with this if they were evenly distributed around the map. However, as you can see their distribution means that a large portion of the map is unlivable if you wish to have traders as part of your game.
Is there a way to increase the number of traders generated? Is there a way to manually place a trader somewhere? Given that we have a good start in the game and everyone is a little tired of restarts at the moment, I have no moral objection to just manually placing a trader in a convenient location to add better distribution.
If the number of traders is fixed at 5 and the distribution is always this bad then the MP game is going to really be hindered on servers with lots of players. Also, in a16 it used to be alot of fun to discover a new trader during a long day of driving. Now the odds of that happening are painfully low. The nerfed commerce system in a17 is enough of a limiter for abuse that there's really no need to so severely limit the number of traders, also.