Hello everybody.
These are some ideas and suggestions for upcoming versions, which I have created after a good 10h playing time together with friends.
I hope a lot meets open ears.
RWG
- The streets are a horror. On 6 of 7 maps, it was more like gorges than roads, completely ruining exploration and the surrounding area. :distrust:
- Maybe I'm just unlucky when generating cards but so far, each card looked the same: A gigantic bustling house arrangement in the center and outside not even small settlements. Is not that easy to change by using hot spots to place buildings (possibly with a maximum number of levels of loot) and spread them over the entire map?
- "If you" rework the RWG, start with a "simple" caste system for the different landscapes. That way, players can better distinguish what's going on and make it easier to focus on each section.
- Small houses without or really rar loot. Just to make the world more interesting to explore?
- 90% of the veins in the underground are containing iron. Would not it be nice if you could already see on the surface by a different coloring of the soil, which ore is mostly hidden in the soil? To place everywhere gravel as it is currently the case I do not see as effective. Maybe a red color for iron, white for nitrate, black for coal, blue for lead, etc?
Other Ideas
- Ores currently all look the same (so the impression when mining). Would not it be possible to distinguish these more from each other? Even if it then possibly gets a "comic" look? Red for Iron, Blue for Lead, etc?
- The Nightmare zombies are almost indistinguishable from the normal zombies. Is that intended or was it an oversight?
- As a "farmer", I often tear the seeds out of the ground while plowing the fields. It would be cool if you can only farm the finished products with the garden rake, otherwise they will not break down anything.
- The cooking system, I feel a bit confusing. It would be nice to see all sorts of recipes permanently in the campfire and then simply insert the ingredients. That should greatly improve the overview, in my opinion.
- Electricity through wind power? Or have I just overlooked that so far?
- Water seems to be superfluous to me in agriculture at present. Could you adjust that? Possibly. also with an area covered by a field of water like the area protection block?
These are some ideas and suggestions for upcoming versions, which I have created after a good 10h playing time together with friends.
I hope a lot meets open ears.

RWG
- The streets are a horror. On 6 of 7 maps, it was more like gorges than roads, completely ruining exploration and the surrounding area. :distrust:
- Maybe I'm just unlucky when generating cards but so far, each card looked the same: A gigantic bustling house arrangement in the center and outside not even small settlements. Is not that easy to change by using hot spots to place buildings (possibly with a maximum number of levels of loot) and spread them over the entire map?
- "If you" rework the RWG, start with a "simple" caste system for the different landscapes. That way, players can better distinguish what's going on and make it easier to focus on each section.
- Small houses without or really rar loot. Just to make the world more interesting to explore?
- 90% of the veins in the underground are containing iron. Would not it be nice if you could already see on the surface by a different coloring of the soil, which ore is mostly hidden in the soil? To place everywhere gravel as it is currently the case I do not see as effective. Maybe a red color for iron, white for nitrate, black for coal, blue for lead, etc?
Other Ideas
- Ores currently all look the same (so the impression when mining). Would not it be possible to distinguish these more from each other? Even if it then possibly gets a "comic" look? Red for Iron, Blue for Lead, etc?
- The Nightmare zombies are almost indistinguishable from the normal zombies. Is that intended or was it an oversight?
- As a "farmer", I often tear the seeds out of the ground while plowing the fields. It would be cool if you can only farm the finished products with the garden rake, otherwise they will not break down anything.
- The cooking system, I feel a bit confusing. It would be nice to see all sorts of recipes permanently in the campfire and then simply insert the ingredients. That should greatly improve the overview, in my opinion.
- Electricity through wind power? Or have I just overlooked that so far?
- Water seems to be superfluous to me in agriculture at present. Could you adjust that? Possibly. also with an area covered by a field of water like the area protection block?