Cheese Tyrant
New member
I love this game, and I would love to offer my thoughts on how some aspects of it could hopefully be advanced and expanded upon with an intention to improve enjoyability, replay-ability, and to create other meaningful options and decision for players to engage with.
Vehicles are awesome, but they are somewhat limited at this time, and lack some variance of purpose. All of them improve transportation, and carry more items as their “tier” improves, but I think we can make vehicles somewhat more specialized.
I propose that after tier 3 vehicles become available to craft (which at this time is just the motorcycle), from there on each tier can have at least two different types of vehicles that serve different purposes.
For example:
Instead of only unlocking the ability to craft motorcycles at tier 3, you gain the ability to craft motorcycles AND four wheelers.
Each vehicle will be more proficient at its role, and those roles could be divided between a combat/offensive role, or a support/utility role.
The motorcycle can be faster than the four wheeler, and perhaps have a damaging ram capability to give it an offensive edge. This can allow it to be the scout vehicle, or quick exploration option of the two vehicles available at tier 3. Giving it a mod or built in capability to ram zombies could also make it the more offensive option between the two.
The four wheeler can be the support/utility option at this tier. It could/should be faster than the minbike, but slower than the motorcycle. Instead of serving as a scout vehicle, it could be used as a mobile storage vehicle. It could have naturally more storage slots than a motorcycle , and also have space on the back portion of the vehicle to place down single storage crate on it. This way you can use it to lug around hauls of loot on a day out questing or gathering resources. And unlike the motorcycle, it should probably lack an offensive ramming ability to further differentiate them both.
At tier 4 you can unlock the 4x4 Truck AND a Jeep or Hummer vehicle. Both of these vehicles can have the capability to have a ramming plow built on the front, as the 4x4 already does.
The 4x4 truck can keep its identity as a storage vehicle, and perhaps it can be modified to allow for 2 storage crates to be placed on the trunk of the vehicle in addition.
The Jeep/Hummer could then perform as the offensive counterpart at tier 4. They could have the ability to have mounted turrets that could be manned or perhaps unmanned depending on how the developers would like that to play out. And they’d have less storage space, and no option to build crates on them, because that space is instead used for turrets or perhaps a mounted man-able mini-gun, which would be pretty badass.
At tier 5 you could unlock the gyrocopter and a heavier duty helicopter.
The gyrocopter could be refitted to be the offensive option between the 2, with the addition of turrets that could be mounted on the underside and rear of the craft. I think these turrets should be unmanned and shoot automatically, as flying the aircraft is already a little tricky.
The heavier duty aircraft could have space in it for 2-4 storage crates to be placed inside, and still have room for passengers as well. It could/should be slower than the gyrocopter, and have no turret options. This would allow it to serve as the utility option, and allow people to move loads of resources in bulk across long distances.
Lastly, this is just a fun idea on top of the other fun ideas, but I’d also like to propose that at tier 5 that players could gain the ability to craft 2 additional vehicles. A short bus, and an RV.
These vehicles could be used as mobile bases and players could install other buildable items inside of them, such as forges and workbenches.
The bus could be the more offensive option between them both, and have the ability to have a manned turret built on top of it. A ram at the front of it, and it could be heavily armored.
The RV could have farm plots on the top of it, and solar panels that allow electronics and workstations inside of it to be fueled without needed alternative sources of fuel. The RV could be longer than the short bus, allowing for more base space, and it could be less heavily armored.
I know that’s a lot, but I think these additions would make this great game even crazier and more awesome!
Thanks for reading through all of this, I hope you all have a kick ass day!
Vehicles are awesome, but they are somewhat limited at this time, and lack some variance of purpose. All of them improve transportation, and carry more items as their “tier” improves, but I think we can make vehicles somewhat more specialized.
I propose that after tier 3 vehicles become available to craft (which at this time is just the motorcycle), from there on each tier can have at least two different types of vehicles that serve different purposes.
For example:
Instead of only unlocking the ability to craft motorcycles at tier 3, you gain the ability to craft motorcycles AND four wheelers.
Each vehicle will be more proficient at its role, and those roles could be divided between a combat/offensive role, or a support/utility role.
The motorcycle can be faster than the four wheeler, and perhaps have a damaging ram capability to give it an offensive edge. This can allow it to be the scout vehicle, or quick exploration option of the two vehicles available at tier 3. Giving it a mod or built in capability to ram zombies could also make it the more offensive option between the two.
The four wheeler can be the support/utility option at this tier. It could/should be faster than the minbike, but slower than the motorcycle. Instead of serving as a scout vehicle, it could be used as a mobile storage vehicle. It could have naturally more storage slots than a motorcycle , and also have space on the back portion of the vehicle to place down single storage crate on it. This way you can use it to lug around hauls of loot on a day out questing or gathering resources. And unlike the motorcycle, it should probably lack an offensive ramming ability to further differentiate them both.
At tier 4 you can unlock the 4x4 Truck AND a Jeep or Hummer vehicle. Both of these vehicles can have the capability to have a ramming plow built on the front, as the 4x4 already does.
The 4x4 truck can keep its identity as a storage vehicle, and perhaps it can be modified to allow for 2 storage crates to be placed on the trunk of the vehicle in addition.
The Jeep/Hummer could then perform as the offensive counterpart at tier 4. They could have the ability to have mounted turrets that could be manned or perhaps unmanned depending on how the developers would like that to play out. And they’d have less storage space, and no option to build crates on them, because that space is instead used for turrets or perhaps a mounted man-able mini-gun, which would be pretty badass.
At tier 5 you could unlock the gyrocopter and a heavier duty helicopter.
The gyrocopter could be refitted to be the offensive option between the 2, with the addition of turrets that could be mounted on the underside and rear of the craft. I think these turrets should be unmanned and shoot automatically, as flying the aircraft is already a little tricky.
The heavier duty aircraft could have space in it for 2-4 storage crates to be placed inside, and still have room for passengers as well. It could/should be slower than the gyrocopter, and have no turret options. This would allow it to serve as the utility option, and allow people to move loads of resources in bulk across long distances.
Lastly, this is just a fun idea on top of the other fun ideas, but I’d also like to propose that at tier 5 that players could gain the ability to craft 2 additional vehicles. A short bus, and an RV.
These vehicles could be used as mobile bases and players could install other buildable items inside of them, such as forges and workbenches.
The bus could be the more offensive option between them both, and have the ability to have a manned turret built on top of it. A ram at the front of it, and it could be heavily armored.
The RV could have farm plots on the top of it, and solar panels that allow electronics and workstations inside of it to be fueled without needed alternative sources of fuel. The RV could be longer than the short bus, allowing for more base space, and it could be less heavily armored.
I know that’s a lot, but I think these additions would make this great game even crazier and more awesome!
Thanks for reading through all of this, I hope you all have a kick ass day!